naravno, zahtjevi ce se smanjivat na mjesecnoj bazi valjda kako ce teci optimizacija i dalji razvoj.
Q: Why is this game getting the Early Access treatment?
A: We are releasing Carmageddon as an Early Access title because we know you fans have been waiting for it a year longer now than we originally intended. And so, with the game at a point where we know that playing it is already great fun, it feels like the right point to get it out there. Launching the game now means that we can get invaluable feedback from the community playing the game – feedback that’s both gameplay and tech dev related – which will help us to make the finished game the best it can be.
So – this is the really important bit. Only buy the game if you’re prepared to experience the bugs, glitches and crashes that inevitably come with a game that is in a pre-alpha state. This game is in development, it’s still got months of work left before it’s stable and complete. A lot of code and art has still to be written and created. Yes, it’s great fun to play, but you’re going to find that from update to update there will be the inevitable problems associated with an unfinished product, including: missing features, slow load times, variable frame-rate, crashes, etc.
Of course we’ll keep you updated on what you can expect to see in each update, and what’s still to come, on the Steam Page, forums and on Carmageddon.com.
Q: What does “Pre-Alpha” mean?
A: Pre-Alpha means that the game still has a scheduled list of code and assets to be written and created. The game is buggy, it lacks features, it’s prone to crashing and performance issues. There will be issues with the frame-rate of the game, and things that work in one release being a bit broken in the next. Pre-Alpha means that the game has not yet reached the stage of completion where it can be described as “Alpha”.
Q: And what does “Alpha” mean then?
A: Alpha is when the game can be played in its entirety without any 100% repeatable bugs that block progress. All Content is present however it will contain placeholder material.
Q: They speak also of “Beta”?
A: Beta is when all placeholder material has been replaced with final assets, and ideally there are no Priority 1, A and B class bugs remaining.
Q: So when is the bloody game going to be at the “Final Release” stage then?
A: When we say, “It’s ready!” Which is currently, “later on this year”. Precise date TBC as soon as we can.
Q: What, only one unfinished level?
A: Let me explain the reason for this. When the Kickstarter Backers get their hands on the game for the first time, we’re going to get our first experience of “mass feedback” to the bugs and issues you’ll be reporting back to us. It’s therefore really important for us to begin the process in a carefully managed way, and limit the amount of data you have to play with for that first two week period. This will allow us much more focus on dealing with anything fundamental that might show up either game-side or in our feedback management.
Q: How can I change the graphics options?
A: There are no options in-game to adjust the visual settings, they just aren’t ready yet. This includes changing the game from full screen mode to windowed. If you must *insist* on fiddling with things then you will need to edit the “config.lua” file. Editing this file is at your own risk, strange things may happen… If something strange does happen, delete the file and restart the game. A fresh config.lua file will be generated and all strangeness should be back to your normal levels. The config.lua file is in the Carmageddon_Reincarnation folder in your Steam library (default is: C:\Program Files (x86)\Steam\SteamApps\common\Carmageddon_Reincarnation)
Q: Judging by that frame-rate, y'all buyers better get your CPUs ready because cause THIS ONE IS GONNA BE A BIG ONE!
A: Frame-rate will currently be an issue on some PCs. Full optimisation of all our completely newly written code is ongoing, but it’s going to be one of the last areas of code to be finished, by definition. In the meantime we’ll give the player plenty of options of stuff to turn off or turn down to help keep the game running acceptably on the min spec PC. As the game gets closer to being complete and all the things we can do to optimise it get implemented, frame-rate will cease to be an issue.
Q: I have a weird feeling that cars are to light, will verify it on Earls Ass
A: The problem with gravity is that it doesn’t look “right” to some people. We have had to actually INCREASE gravity to 1.3 times its actual force, because the cars have very powerful engines and brutal acceleration (in order to be fun to drive and damage each other in a way that feels satisfying), and when they get airborne or get launched off the scenery or each other they look like they’re flying! Of course, players will be able to mess around with settings such as gravity using the CarMODgeddon tools.
Q: Don't you think that in the very first crash of the video The Twister received way more damage than it should have?
A: Car damage balancing is ongoing as I previously mentioned. Also, the weapons on cars (Twister’s drill-bit, Cleaver’s wheels etc.) are designed to do exaggerated damage to cars and peds – but this is also being balanced and adjusted constantly too.
Q: How much of the terrain can be damaged besides say the barriers?
A: Terrain damage only limited by the amount of destructible accessories the artists add to the level. The tyre and wheel damage works on all of the cars.
Q: To everyone who reported strange behaviour of damage and things in the video.
A: 1. Yes, it’s pre-alpha and you’re going to continue to see strange things happen for a good few months yet! 2. Most of the video was shot in Action Replay, which – although it mostly works – still doesn’t manage to track everything consistently, particularly damage to both vehicles and the environment. And 3. It’s pre-alpha. To everyone who asked the “what level is it?” question… It’s called the Rig Wreck, and it’s the grey-box of one of our smaller levels, and it’s effectively an update of the old Splat-Pack’s Ice Rig. A grey box level is one that’s in the early stages of development.