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Everquest next

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Nikola1975

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Everquest next
« : 01. Kolovoz, 2013., 09:26 »
Novu info sa SOE live sutra, petak 2.8.
Po mojoj računici u 21 h po našem vremenu na ovom linku :http://www.twitch.tv/everquestnext

Netko to prati i zanima ga?

EDIT
Ubacih anketu da malo živnemo.
« Zadnja izmjena: 08. Rujan, 2013., 07:05 Nikola1975 »

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Shazaam

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Odg: Everquest next
« Odgovori #1 : 02. Kolovoz, 2013., 20:25 »


Evo ga, EverQuest Next je konačno osvanuo.

Za one koji neznaju Everquest serijal je zaslužan za prve brakove među igračima u stvarnome životu :D, a iz njega je veliki Blizzard uzeo najbolje i ugradio u svoj dragulj World of Warcraft. Drugim riječima, Everquest je uveo ljude u MMORPG žanr, približio taj globalni sistem online socijalizacije kroz igru i mnogo drugih stvari. S razlogom ga se smatra ocem MMORPG žanra. 

Nikola nam je pristojno otvorio temu, bravo Nikola  :piva:



EverQuest Next: Dig Out of Trouble

EverQuest Next: Ashfang Flyover

EverQuest Next: Day/Night Time Lapse

EverQuest Next: Large-Scale Destruction

EverQuest Next: Feerrott Flyover

Grafički izgleda jako lijepo. Art dizajn je jedinstven i pun pogodak. Vidjet ćemo što će još pokazati :)

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kaisersephirot

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Odg: Everquest next
« Odgovori #2 : 02. Kolovoz, 2013., 20:42 »
Igra izgleda prekrasno, pogotovo destrukcija one tvrđave/nastambe :clap: Nije bezveze TenTonHammer, inače web stranica specijalizirana za MMO naslove, proglasila ovu igru najboljim prikazanim MMO naslovom na E3-u. Zanima me da li će novi EverQuest donijeti nešto novo u MMORPG svijet, budući da je njegov prethodnik, kao što je spomenuo kolega Vjeran, unio dosta pozitivnih promjena u ovaj žanr.

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Shazaam

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Odg: Everquest next
« Odgovori #3 : 02. Kolovoz, 2013., 21:46 »
Slažem se kolega Žarko, naprosto predivno izgleda i ta destrukcija bi mogla donijeti interesantne stvari u PvP stranu priče  :)

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Shazaam

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Odg: Everquest next
« Odgovori #4 : 03. Kolovoz, 2013., 09:24 »
EverQuest Next Worldwide Debut Gameplay Footage
Malo više gameplaya. Nije ništa konkretno, nema i dalje interfacea, ali može se dobiti dobar uvid u borbu :)

Fizika i destrukcija svijeta je fantastična - za jedan MMORPG
Navodno će biti full Free 2 Play naslov - nadajmo se samo da neće biti Pay 2 Win
Pomalo me brine to što je i riječ o igri od SOE (Sony Online Entertainment) - poznati su po lošim i propalim MMORPG igrama na žalost :( (The Matrix Online, Star Wars Galaxies itd.)
« Zadnja izmjena: 03. Kolovoz, 2013., 09:28 Shazaam »

Odg: Everquest next
« Odgovori #5 : 03. Kolovoz, 2013., 10:17 »
Ovo nisu 100% sigurne informacije, neke stvari nece biti na release-u igre

Citat:
***
**[Whole Presentation Available Here.](http://www.twitch.tv/everquestnext/b/439794859?t=30m)**

***

**Gameplay Videos:**

* [Landmark Building](https://www.youtube.com/watch?v=5gvSRXZZwec)
* [Largescale Destruction](https://www.youtube.com/watch?v=vyEsZRifwrQ)
* [Gameplay Combat](https://www.youtube.com/watch?v=sl3buyb3JAA)
* [Building GIF](http://i.imgur.com/ro6opcW.gif)
* [Destruction GIF](https://minus.com/l8CrKIGLrOufy)
* [Voxel Building GIF](http://i.imgur.com/vNVBy1X.gif)

**Screenshots**

* [World Map](http://i.imgur.com/yS8nGpm.jpg)
* [World Layers](http://i.imgur.com/Ngl2c3j.jpg)
* In game Environments [1](http://i.imgur.com/K0JwZfz.jpg) [2](http://i.imgur.com/okmh1IP.jpg) [3](http://i.imgur.com/ZRTE23u.jpg) [4](http://i.imgur.com/vRCY2k7.jpg)
* [Whole world is made out of voxels](http://i.imgur.com/daHzi7Y.jpg)
* Examples of terrain destruction. This was all in real time and not pre-rendered.[1](http://i.imgur.com/BiYQaVF.jpg) [2](http://i.imgur.com/Ix6gs61.jpg) [3](http://i.imgur.com/CrLsLhs.jpg)
* [Voxel sphere](http://i.imgur.com/kp5LRDE.jpg)
* [SOE Emote - Using a webcam your character mimics your expressions.](http://i.imgur.com/ukaAbEx.jpg)

 This is going to generate a ton of porn and ERP. You can also use a virtual webcam for all sorts of humorous effects. This has to have Oculus Rift support.
 
 Reaction faces are already being made. This is going to be a creative goldmine. Lizzy you can move over now. A new queen of R34 has arrived. [1](http://i.imgur.com/08f4dUe.jpg)
* Human wizard [1](http://i.imgur.com/nIkrqBz.jpg) [2](http://i.imgur.com/aIvm9Db.jpg) [3](http://i.imgur.com/Z5Cus0l.jpg)
* [Human Man and Woman head](http://i.imgur.com/yE6JzGV.jpg)
* [Clothing](http://i.imgur.com/MGmyqK9.jpg)
* [Weapons](http://i.imgur.com/WOGxE99.jpg)

**Text**

* Rewriting of the lore.
* Day/Night cycles.
* Generic looking races.
* Can vault small obstacles.
* Multi-classing - Eight different classes at the start. Acquire more classes as you play the game (40 more classes). Can mix and match abilities.
* Class defining weapons. Each class can only use certain weapons like Guild Wars 2.
* Abilities are dependant on weapons like Guild Wars 2.
* Mix and match weapons
* Voxel based world to allow destructibility. The world will repair itself slowly over time though this isn't true for rallying calls.
* Certain abilities change parts of the terrain e.g. destroying bridges
* Emergent AI - No fixed spawn points. Monsters spawn based upon a "tagging" system and everything is tagged and tracked. Events happen based on tagging as well.
* Tiered World - Procedural generation to make environments. You can mine through the world to find stuff. Dynamic areas are procedurally created to be found by mining through the world.
* "Permanent change" through "rallying calls". As you work through the content it changes the world. For example, everyone in the game is on the same quest and to build a city. Lot's of little quests that you can take part in to make the city. Events of the "rallying call" change based upon what you do through the "tagging" system. This means the quest will change dependant upon your server. If you don't do parts of the quest the quest will change e.g. not building a stone wall for the city will make the goblin army attack.

 The point is that the "rallying call" event will be different for each server, dependant on what does and does not get done. These "rallying calls" also chain and therefore each server becomes very different to each other so in a few years the worlds will be different depending on the server you're on. Each server has it's own different history as a result.

* Everything is made out of voxels. You can build stuff in "Everquest Next Landmark" and sell it in an economy where you get some of the profits that is real money.

* If you build really good stuff it can be added to the actual world of Norath.

* "The round table". Open development you can see what they're making and being able to vote on what you like and don't like. You can make stuff and add it to the game. Promising a lot more developer interaction in making the game.

***

**Misc**

* [Confirmed next-gen sand based graphics engine.](http://i.imgur.com/6xQsJP0.jpg)
* [Advanced post-processing filters](http://i.imgur.com/t9XYdwR.jpg)
* [Mufasa is a playable character.](http://i.imgur.com/fpHcS5A.jpg)


Ali naravno da Sony radi tu igru pa ne ocekujte nesto previse.

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snowblind

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Odg: Everquest next
« Odgovori #6 : 03. Kolovoz, 2013., 10:18 »
SOE nije radio The Matrix Online, dok su za Galaxies sami krivi kada su odlučili pojednostaviti igru.

Čudi me da nije najavljena PS4 verzija.

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Shazaam

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« Odgovori #7 : 03. Kolovoz, 2013., 10:20 »
Nisu radili, ali su prisvojili i na koncu zatvorili igru. Al ok, konkretnije - Everquest 2 se nije proslavio kod kritičara, a i WoW je obrisao pod s njim, propao im je Bullet Run, DCUO nije ispao uspješan koliko su se nadali, a ni Pirates of the Burning Sea nije baš nešto. Sve u svemu loše.
« Zadnja izmjena: 03. Kolovoz, 2013., 10:23 Shazaam »

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snowblind

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Odg: Everquest next
« Odgovori #8 : 03. Kolovoz, 2013., 10:38 »
Pa normalno da će zatvoriti ako više nitko ne igra. Nisu jedini koji gase servere.

Ovo s uništivom okolinom izgleda odlično.

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Nikola1975

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Odg: Everquest next
« Odgovori #9 : 04. Kolovoz, 2013., 08:47 »
Ne znam, smrdi mi na gw2, a to iskustvo ne bi više nikad želio iskusiti.

Odg: Everquest next
« Odgovori #10 : 06. Kolovoz, 2013., 13:30 »
Gledao sam dosta videa i čitao po raznim portalima i igra bi mogla biti odlična. Čekamo da izađe :D

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dYn

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Odg: Everquest next
« Odgovori #11 : 06. Kolovoz, 2013., 23:13 »
Zna neko slučajno kad bi igra trebala izaći na EU tržište ?
« Zadnja izmjena: 06. Kolovoz, 2013., 23:15 dYn »

Odg: Everquest next
« Odgovori #12 : 13. Kolovoz, 2013., 07:45 »
Jedino što me bode u oko je taj SOE,jednostavno firma koja cijla na desetke milijuna igrača ne može napravit kvalitetan mmorpg,pa mislim čak ni Blizzard više.
Originalni EQ se proslavio prije nego što su bili pod Sony-em.

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Vujkan

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Odg: Everquest next
« Odgovori #13 : 25. Kolovoz, 2013., 12:40 »
nikola to je tako kad si igrao gw 2 1 mjesec pa govoris gluposti!! gw 2 ima drugaciji dungeon system i da nema tankova(deff clasa),hilera itd igra je preodlicno uradena,a sta se tice evequesta nadam se da ce biti isto toliko dobar koliko je gw 2!!

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Nikola1975

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Odg: Everquest next
« Odgovori #14 : 25. Kolovoz, 2013., 14:51 »
Ne znam, kako veliš, igrao sam mjesec dana...
I to je 3 tjedna duže od većine igri od kojih sa odustao jer su bile dosadne.
Razmazio me gw1, kompleksnost buildova, nužnost koordinacije tima i intelektualna igra kombiniranja skilova koja je davala je živost i začin igri i nakon 3 godine.
GW2?
Mjesec dana.

Ali, svakom svoje, da se mene pita sve žene bi imale max 20 g, velike sise i plavu kosu, a znamo kako neki to mrze pa me ne smatrajte mjerodavnim.

Jedno je ziher, nikad više ne preordeam li ne daj bože kupujem prije dobrog triala.
Čak i EQNext ili ovu žensku od gore.


« Zadnja izmjena: 25. Kolovoz, 2013., 14:59 Nikola1975 »

 

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