akcija, Streum On StudioDatum izlaska: 09.12.2016.
akcija, Square EnixDatum izlaska: 24.01.2017.
FPS, CapcomDatum izlaska: 24.01.2017.
Testirali smo monitor koji vam neće izbiti previše novca iz džepa,…
Ok..1. I don't like the buttons that are added.2. Walls are kinda strange3. Buildings look..different..strange. Like other Strongholds. 4. I don't like the formations5. Don't like the main houseOverall: Without these minor/major things it looks amazing! Looking forward playing it!
by Der Imperator » Wed Jun 12, 2013 9:01 pmAs I posted here and there: It looks, as if buildings are placed in eight directions. This would be like the old grid based one plus the ability to place your buildings diagonally at diagonal walls. That would be awesome if it would be "just" this. D:I rather hope that buildings would not require that stupid free place around them. That gave the "scattered feeling". I understand, that it is reasonable for AI movements of the peasants to have free space at each building, but it could be restricted to a single free tile right in front of the building's door. That would be nice and senseful. And than it would be reasonable to turn the building around in all possible (hopefully eight) directions.
"When there are AI players, we tried to make it feel like a human multiplayer matches where we have all these different AIs," said Harris. "We've got Richard the Lionheart who is very British, very noble and fights very cleanly. Then you have Kalef. Kalef is aggressive, no nonsense. You know, he isn't going to take any prisoners type guy. They all have their own personalities."
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