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Deus Ex: Mankind Divided

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snowblind

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Odg: Deus Ex: Mankind Divided
« Odgovori #30 : 08. Travanj, 2015., 17:27 »
I ne baš s obzirom da nisu ništa konkretno pokazali, a lijepih trailera se uvijek može naći. Doduše, s onom zadnjom scenom nadam se da će biti dosta zanimljivih agumentacija.

Odg: Deus Ex: Mankind Divided
« Odgovori #31 : 08. Travanj, 2015., 17:32 »
dosta sam cringeao tijekom trailera


  JA NISAM
       :faca:
TRAŽIO OVO

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Mzehn

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Odg: Deus Ex: Mankind Divided
« Odgovori #32 : 08. Travanj, 2015., 17:41 »
:hihi:

Ruka-top OP augmentacija.

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Adam Jensen

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Odg: Deus Ex: Mankind Divided
« Odgovori #33 : 08. Travanj, 2015., 17:48 »
I ASKed fOr this :ave:

P.S. A zanimljivo kako zbog marketinga rade ovakve eksplozivne trailere kao da je kakva CoD igra :tired:, ovo ionako neće igrati takvi i zato bi im bilo bolje da malo više stealth ističu u trailerima.
« Zadnja izmjena: 08. Travanj, 2015., 17:50 Adam Jensen »

Odg: Deus Ex: Mankind Divided
« Odgovori #34 : 08. Travanj, 2015., 18:22 »
Izgleda Adam vise neprasta nikom :mrgreen: nema druge neg iduce na tapeti je ponovo prekucat HR

Odg: Deus Ex: Mankind Divided
« Odgovori #35 : 08. Travanj, 2015., 20:40 »
Ane.
Ja sam napunio svoje gače, a vi? :approve

neka ljepljiva, bijela tvar mi ispunila gaće!

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Cole

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Odg: Deus Ex: Mankind Divided
« Odgovori #36 : 09. Travanj, 2015., 00:05 »



Odg: Deus Ex: Mankind Divided
« Odgovori #37 : 09. Travanj, 2015., 13:56 »
zaš bi punio gaće kad neće tak zgledat kad izađe :hihi:
Lista odigranih:2015,2016,2017,2018,

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iris94

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Odg: Deus Ex: Mankind Divided
« Odgovori #38 : 09. Travanj, 2015., 15:37 »
zaš bi punio gaće kad neće tak zgledat kad izađe :hihi:

Kao da je bitno kako će izgledati. Nek izgleda solidno i ja zadovoljan. Grafika u human revolutionu mi je npr bila fenomenalna. Odlična paleta boja i optimiziranost :)

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doktor1

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Odg: Deus Ex: Mankind Divided
« Odgovori #39 : 09. Travanj, 2015., 20:37 »
-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:

    Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
    Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
    C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
    PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

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snowblind

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Odg: Deus Ex: Mankind Divided
« Odgovori #40 : 09. Travanj, 2015., 20:47 »
Lijepo za vidjeti da im nikakav MP nije u planu.

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Deadwalker

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Odg: Deus Ex: Mankind Divided
« Odgovori #41 : 10. Travanj, 2015., 21:36 »
Lol na teaser trailer. Kao da ćemo igrati Batman, a ne Deus Ex. I ova scena s dodirom mehaničke i organske ruke u Da Vinci stilu je baš... nezz :hihi:
Al' ajd, neka srede "pucački gameplay" i učine stealth ekšueli izazovnim, bit će to fina nadogradnja prethodnika.
The greatest teacher, failure is.

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snowblind

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Odg: Deus Ex: Mankind Divided
« Odgovori #42 : 08. Lipanj, 2015., 13:46 »

Odg: Deus Ex: Mankind Divided
« Odgovori #43 : 09. Lipanj, 2015., 16:15 »
Lol na teaser trailer. Kao da ćemo igrati Batman, a ne Deus Ex.

Podsjeća na combat sustav Batmana, ali ne bi volio da ga kopiraju, samo da ga naprave vise izazovnijim, ono pritiskanje tipke u blizini neprijatelja da ga uspavas ili eliminiras u HR je bilo prejednostavno, kad bi nam bar dali vecu kontrolu nad Adamom i da izbace one nepotrebne animacije pri egzekuciji, volio bih vidjet u MD-u to u "realnom vremenu", a i pogled iz prvog lica bi mogli izostavit, ili bar dat opciju da možemo birat izmedu prvog i trećeg  :ementaler:

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doktor1

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Odg: Deus Ex: Mankind Divided
« Odgovori #44 : 16. Lipanj, 2015., 19:36 »

 

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