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Divinity: Original Sin

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snowblind

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« Odgovori #15 : 14. Veljača, 2014., 18:05 »
Jel ćeš kupiti? :hiha:

Svaki video me sve više nahajpa.

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Dragster

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Odg: Divinity: Original Sin
« Odgovori #16 : 14. Veljača, 2014., 18:21 »
neće, ja ću :hiha:


"There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others."

tl;dr pušite mi kurac xD

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snowblind

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Odg: Divinity: Original Sin
« Odgovori #17 : 28. Travanj, 2014., 19:56 »
Stigao novi datum izlaska - 20. lipnja. Hajp opet prisutan, tim više što bi trebao moći pokrenuti igru.

I trailer koji pokazuje na što je utrošeno vrijeme nakon odgode.

Divinity: Original Sin - Before and After Kickstarter Trailer

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snowblind

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doktor1

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Odg: Divinity: Original Sin
« Odgovori #19 : 02. Srpanj, 2014., 01:28 »
Igra je fantastična! Trebaju odigrati svi ljubitlji Baldurs Gate, Planescape Tormenta i sličnih "old school" RPG igara!!
Gameplay je vrhunski! Stvarno odlično odrađeno! Muzika također, u igi je također prisutan i humor... Vizualno izgleda jako ljepo...

Mnogo dijaloga kao i u BGu. Samo deset sati možeš pričat sa likovima u gradu...

Mnogo atributa koji utječu na ponašanje/razvoj likova...



Još kada vidiš dobri stari journal koji ne pokazuje lokacije na mapi već treba čitat i tražit...



:thumbs::ave:

Na makslimalnim postavkama, 1080p kod mene radi na cca 40 FPSa...

Recenzija finalne igre - 82/100
« Zadnja izmjena: 02. Srpanj, 2014., 02:11 doktor1 »

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snowblind

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Odg: Divinity: Original Sin
« Odgovori #20 : 03. Srpanj, 2014., 23:03 »
Da vidimo. RPG godine? Definitivno i bilo bi žalosno da ne bude. Jeste da to govorim samo na osnovu dolaska u prvi grad odakle radnja zapravo počinje, ali već tada se da zaključiti koliko je ovo dobra, kvalitetna i zabavna igra.

Krenuo sam igrati s Rangerom i Enchanterom i čini mi se ok kombinacija. No ono što me oduševljava je turn based borba koja je naprosto fantastična zbog kombiniranja različitih elemenata. Bacim kišu i onda s električnim strijelama radim više dmg-a ili zaledim lokvu vode pa neprijatelju treba nešto vremena da se digne i takve stvari.

Nisam puno odigrao, ali ovako što sam vidio - crafting mi se čini da bi mogao biti poprilično koristan jer imam hrpu toga za kombinirati, ali još nisam shvatio kako se to radi. Vjerojatno nemam recept ili sve potrebne dijelove za one stvari koje su logične za napraviti poput otrovnih strijela recimo. Rekao bih da mi treba tijelo strijele i otrovni vrh, a možda i još nešto.

Ovako bi još izdvojio istraživanje mape jer mi se čini dosta velikom, hrpa questova, RPG dio u kojima razgovori imaju smisla, odnosno posljedice kao i razgovori između likova za određene akcije poput moralnosti iskopavanja groba ili ubijanje kokoši. Baš se vidi posvećenost detaljima pa ako oba lika imaju dobre argumente na koje mi utječemo, tada se igra škare papir kamen i tko prvi skupi određeni broj bodova pobjeđuje jel, a što je veća karizma lika tada ih više dobiva.

Nezz, ovo su ovako na prvu razbacani dojmovi, ali dok sam igrao osjećao sam se kao mala curica koja je bila sretna kada je prvi puta vidjela pišu. Nažalost zbog one verzije ne mogu igrati, barem se nadam da je to razlog, redovito mi se ruši prilikom loadanja ili kada idem sejvati. Pa ono nadam se da nije do mog sistema, ali u svakom slučaju, za koji dan kupujem igru. Swen to zaslužuje. :hug

Baš mi je neopisivo drago zbog ovog Divinity: Original Sin Larian Studios' fastest-selling game ever.

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Yuri

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Odg: Divinity: Original Sin
« Odgovori #21 : 04. Srpanj, 2014., 13:40 »
Ne znam koliko je ozbiljno moguće shvatit proglašavanje RPG-a godine samo na dojmu prvog grada, al' ae.

Vrijedi napomenut za sve da fokus Original Sin nije poput ostalih RPG-ova na koje su ljudi naviknuli u zadnje vrijeme, ala Dragon Age ili Witcher.

Fokus ove igre je u interakciji za svijetom, ne samo u borbama. To je ono što me ponajviše zaintrigiralo. Skoro svaki NPC može krepat i unatoč tome skoro svaki quest se ipak može riješiti zbog tone dostupnih alternativa koje ovise o skillovima i spellovima na raspolaganju.

Interakcija je na više razina. Recimo, možete namamiti orcove iz obližnjih šuma i promatrat kako masakriraju neko selo/grad, ako to želite. Fokus je na interaktivnosti i eksperimentiranju.


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doktor1

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Odg: Divinity: Original Sin
« Odgovori #22 : 04. Srpanj, 2014., 14:16 »

General Tips:

   - World is persistent. All items dropped or stashed will stay where they are forever.
   - Loot dropped from chests and enemies are randomized.
   - Pressing 'L' and clicking the dialogue tab will allow your co-op partner to follow the dialogue.
   - Holding shift while dragging an item in your inventory splits stacks.
   - Left click is for action/movement. Right click is to cancel action/movement.
   - Merchants goods are refreshed overtime. Any items that were sold to the merchant stay there to be bought back.
   - Steal everything, take everything (without getting caught). Enemies don't respawn and can be wiped out. Gold is in abundance, XP is more rare.
   - It takes 2 ability points to get an ability to lvl 2, 3 to lvl 3 etc.
   - You can assign which player controls what characters in the Assign menu, which can be accessed by hitting Esc.
   - Once in the town, head northwest for lower level monsters.
   - Telekinesis allows you to pick up items farther than you can reach.
   - Healing the undead causes damage.
   - While in a cloud or surface of fire or poison, etc. avoid walking. Each step causes damage, rather than per turn while standing.
   - On the left hand side of the screen, dragging the portriat of one character onto another will cause those characters to follow eachother. Pulling them away will do the opposite.
   - Combat is much more easy when elements (fire, poison, water, ice, electricity) are used to your advantage.
   - Use sneaking to create an ambush on tougher enemies.
   - You can control a character outside of combat in real-time if they are far enough away from the fight and haven't been spotted. Getting an enemy groups attention and having a rogue character sneak behind for a backstab is a good tactic.
   - Giving extra gold to NPC's while bartering will raise their attitude towards to. Bartering in general and completing quests will do the same.
   - Having your weapon equipped when talking to NPC's reduces their attitude towards you.
   - NPC's with a low attitude tend to charge more for items and purchase your items for less.
   - NPC's with a high attitude might give you more information and will turn a blind eye while you steal less valuable items.
   - You can have up to 2 companions (4 characters in total). Two can be found in the first town.
   - You can save the game whenever you want, however you want (during combat and dialogue). Haven't had any issues, even in multiplayer. Comes right back to where you left it.
   - Using a fire attack on a fire creature heals that creature. The same goes for every element.
   - Charm, intimitade and reason during dialogue are are all affected by the charm ability and simply change the dialogue based on what you choose.
   - The number next to a buff or debuff is how many turns your affected by it.
   - Dropping an item on any NPC will cause them to attack you.
   - After accidently attacking a friendly NPC, some have had luck fleeing NPC's and coming back later to remove the hostility.
   - Each class of magic has their own summon skills.
   - 100% chance in combat does not mean a 100% guarunteed hit when it comes to debuffs (Willpower and Saving throws are still taken into account).
   - Not only do you gain health from walking in blood from the Leech ability, but you also gain health from each hit you take from physical attacks. Blood is soaked up and disappears the moment it's touched with this ability.


ELEMENTS


There are 3 types of element states. Self, Surface and Cloud. Self is an element applied to a character.
Surface is the element applied to the ground. Cloud is applied to the air over the ground.

Self

Warm: Resistance to fire lowered. Resistance to ice/water is increased. More susceptible to catching on fire.

Fire: Damage over time.

Wet: Resistance to ice/water/air lowered. Increased resistance to fire. More susceptible to being frozen.

Chilled: Resistance to ice/water/air is further lowered. Increased resistance to fire. Movement slowed. More susceptible to being frozen.

Frozen: Turn skipped.

Poisoned: Damage over time. Fire resistance is lowered.

Surface

Fire:Causes fire debuff on self. Can be put out with water, but creates smoke cloud.

Poison: Causes Poised debuff on self. Can cause an explosion with fire, but creates poison cloud.

Ice: Causes player to trip and knocked down. Can be removed with fire, but creates mist cloud.

Water: Doesn't affect player on it's own. Bodies of water can be electrified or frozen. Can be removed with fire.

Blood: Blood works similarly to water. Blood can be shocked.

Cloud

Smoke: Created when fire is put out. Blocks view from items. Enemies behind smoke can't be targeted for ranged attacks.

Poison cloud: Does damage over time. Can be blown up by fire.

Mist cloud: Created when ice is melted by fire. Can be electricuted to create electric cloud.

Electric cloud: does damage over time.


BUFFS/DEBUFFSs

Buffs

Blessed: Rises chance to hit by 30%

Fortified: Increases armour rating by around 30 or so points.

Hastened: Boosts maximum AP, starting AP, recovering AP, and increased movement.

Debuffs

Cripple: Action point generation is lowered.

Diseased: Damage over time.

Stunned/Knocked Down: Turn skipped.

Mute: Can't cast spells.

Blind: Can't hit targets.

Weaken: Lowers damage and strength.

Crafting

http://youtu.be/lSL6L3GOHYI
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Skill / Elemental lista

jako bitno kod dodavanja skill pointsa.. Iako je mislim da nije cjela... No poslužit će
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Ako imate sttutering prilikom micanja kamere probajte isključiti texture streaming.
U graphicsettings.lsx datoteci pronaći donje linije te promjeniti kako dole piše

C:\Users\username\Documents\Larian Studios\Divinity Original Sin\graphicsettings.lsx

<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />



Od developera:

Texture streaming is responsible for loading textures in the required quality (right amount of mipmaps). The further away from your character a certain texture is, the lower the detail level of that texture in memory. If you jump the camera between separated characters you might notice texture quality being lower for a few frames. Disabling the texture streamer will indeed increase load times (but might be hardly noticeable on a good SSD) and can easily increase memory usage by about 1GB or more. You can disable texture streaming, but keep in mind that the game might crash if running out of memory. If you notice the game starting to crash quite often it's probably better to enable texture streaming again. And while having a lot of memory will help to some degree, please keep in mind that like every 32bit program only 4GB of ram can be used at a time.

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snowblind

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Odg: Divinity: Original Sin
« Odgovori #23 : 08. Srpanj, 2014., 23:49 »
Jel ima koga još u gradu pokupiti za party osim onog lika što ne želi ni čuti za demone i one ženske iz inna? Tog lika nisam uzeo, ali curu jesam, no okolica grada i nije baš tako lagana pa bi mi četvrti lik dobrodošao da probam pobjediti borbu kod svjetionika.

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doktor1

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Odg: Divinity: Original Sin
« Odgovori #24 : 09. Srpanj, 2014., 01:03 »
Nema, no kada odeš u The End of Time možeš birati kompanjone...



Ali oni startaju od prvog lvla!!

Ali ima i opcija Lone Wolf koju možeš dati obojici Source Hunter, (oba glavna lika) i tada nemožeš imati niti jednog kompanjona!


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Ne želim ni mislit šta će ti napravit Baracus Rex ako vas bude troje...

I tu i tamo treba posjetit The End of Time jer se otvaraju razni portali...

Inače priča se odlično razvija...
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Jedna moja borba u trajanju od 10 minuta... (u ranijem djelu igre, malo nakon svjetionika bih rekao...)

Divinity Original Sin Fight - YouTube
« Zadnja izmjena: 09. Srpanj, 2014., 01:10 doktor1 »

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snowblind

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Odg: Divinity: Original Sin
« Odgovori #25 : 09. Srpanj, 2014., 11:09 »
Jel to tamo kod onog gobila i platna s vremenom gdje se dobije piramida? Bio sam tamo, ali nisam nigdje vidio da mogu unajmit nekoga. Budem opet pogledao.

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doktor1

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« Odgovori #26 : 09. Srpanj, 2014., 11:10 »
Kako napreduješ u igri ti se otvaraju portali i svašta nešto da ne spoilam...

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doktor1

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Odg: Divinity: Original Sin
« Odgovori #27 : 09. Srpanj, 2014., 19:39 »
Izašlo je par recenzija od "poznatijih" portala...

Eurogamer - 9/10
Gameinformer - 9/10

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Me666

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Odg: Divinity: Original Sin
« Odgovori #28 : 10. Srpanj, 2014., 12:56 »

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doktor1

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« Odgovori #29 : 12. Srpanj, 2014., 13:51 »
:mrgreen:


 

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