RPG, Square EnixDatum izlaska: 03.09.2019.
Testirali smo monitor koji vam neće izbiti previše novca iz džepa,…
Isto, premalo unique itema. To je valjda najbitnija i najzabavnija stvar u RPG-ima, to je i jedan aspekt lososti ME2.
Citat: dibek - 28. Listopad, 2010., 15:57Isto, premalo unique itema. To je valjda najbitnija i najzabavnija stvar u RPG-ima, to je i jedan aspekt lososti ME2. jep. koristio sam tipa, 3 oruzja u ciloj igri.
This game, as we've covered before, follows the exploits of a human hero named Hawke. You choose the last name and his or her path through a single-player adventure in the same world of swords, sorcery and magic established in the first Dragon Age game.
The new game gives the hero a voice and a new dialogue system similar to that of BioWare's Mass Effect series. To have a conversation, you choose from multiple choice responses, each one represented by a phrase that hints at the actual line the male or female protagonist (your choice) will speak. Unlike Mass Effect, however, the wheel of dialogue choices will include an icon that indicates the emotional intent of the line: mocking, accusatory, peace-making and so forth, so you don't get caught by surprise.
Graphics? They're better, I think anyone who looks at screenshots of the game would agree. They're more detailed, the colors more vivid. Blood will splatter on characters a little less in this sequel, which I hope no one minds. But it does splatter, as I saw when I watched one of my party characters chat with a lady who was spackled in blood from a freshly-finished figh
Character customization is also back, though the talking point there is that, this time, BioWare is going for depth moreso than breadth. This is their version of narrowing things: Each character in your party as well as your own hero has six skill trees, different for each of the game's three classes (rogue, warrior, mage), and each tree has five to eight abilities that can be purchased and used. Some of those abilities have two or three upgrades that can also be locked. Plus, each party member has a unique skill tree among their six. That's narrower, yes? But it's not nothing and certainly deeper than, say, Mass Effect. Characters also still have attributes like willpower and cunning that can be upgrade point by point.
The bigger change, however, is that the game will no longer support an overhead tactical view on any platform.
This was an art and combat-design decision, the BioWare rep told me today. Support for that Baldur's Gate-style view forced the artists to design rooms and scenes that didn't have important things on their ceilings and skies — which top-down players wouldn't see. It also forced the designers into an awkward spot where they had to accommodate top-down turn-taking players and behind-the-back action-first players. By catering to the more reckless of those playing styles, the designers were forced to make the game's difficulty fairly low. Making all players play from some sort of from-the-rear camera view alleviates that.
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