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Fallout 4

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snowblind

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Odg: Fallout 4
« Odgovori #45 : 03. Lipanj, 2015., 17:34 »
Sviđa mi se art style i što je sunčano. Samo mi se čini da je kretanje isto kao u trici. I dalje ne miču metlu iz guzice.

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bartul_9

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Odg: Fallout 4
« Odgovori #46 : 03. Lipanj, 2015., 17:43 »
Sviđa mi se art style i što je sunčano. Samo mi se čini da je kretanje isto kao u trici. I dalje ne miču metlu iz guzice.

Je je vidi se po pasu da je kretanje nekako cudno, lici na neki stroj, a ne pasa...al sve u svemu cini mi se da ce bit fallout3 nadograden i poboljsan...ne pari mi se ko kompletno nova igra, sta mi je i drago

Odg: Fallout 4
« Odgovori #47 : 03. Lipanj, 2015., 18:00 »
Sramota me priznat nijedan nisam odigrao mislim da sam 98\99 keca instalirao i pobrisao početak iz nekakve pećine izlaziš ako me sjećanje sluzi...

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virty

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Odg: Fallout 4
« Odgovori #48 : 03. Lipanj, 2015., 18:03 »
Đukela je loše napravljen, ima problema sa šetanjem :)

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Shicko

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Odg: Fallout 4
« Odgovori #49 : 03. Lipanj, 2015., 18:36 »
VAUUUU, toliko san nahaypan da mi hype izlazi iz svake pore. Ima ga više nego govana na podu stacionara nakon epidemije dizenterije.

Nije me briga šta animacije vjerojatno i ja mogu bolje napravit, koga briga za teksture koje bole oči... Do sad se svaki Fallout igra zbog atmosfere, tako će nadam se i ovaj.

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Wyzard

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Odg: Fallout 4
« Odgovori #50 : 03. Lipanj, 2015., 18:45 »
Nikakva to vijest nije za ljude sa slabim konfiguracijama, odakle vam to? To što igra izgleda lošije nije garancija za dobru optimiziranost.

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iris94

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Odg: Fallout 4
« Odgovori #51 : 03. Lipanj, 2015., 18:52 »
Nikakva to vijest nije za ljude sa slabim konfiguracijama, odakle vam to? To što igra izgleda lošije nije garancija za dobru optimiziranost.

To je nada :mrgreen:  Pokretao sam F3, F:NW i Skyrim sa Bullshit konfiguracijom. Nadam se opet izvuć 25fps :v

Odg: Fallout 4
« Odgovori #52 : 03. Lipanj, 2015., 22:10 »
Ako ništa drugo kao i u svakom traileru za Fallout muzika rula :)

P.S. kaj brijete ? Upravo pogledao trailer i izgleda puno bolje nego Fallout 3 recimo. Doduše izgleda kao modani Fallout al ajd :)

par kadrova mi vuče na odličnu atmosferu a fallout je zapravo : all about atmosphere.

P.S. 2 : meni trailer šteka...watafak :D
« Zadnja izmjena: 03. Lipanj, 2015., 22:14 MaliMicek »
Lista odigranih:2015,2016,2017,2018,

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bartul_9

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Odg: Fallout 4
« Odgovori #53 : 03. Lipanj, 2015., 23:11 »
trailer je ko onaj s pocetka fallout 3 kad u autobusu slusamo radio sve 5 na kraju svatis apokalipsa, uzas, i zombiji ruzni ko pasi

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doktor1

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Odg: Fallout 4
« Odgovori #54 : 04. Lipanj, 2015., 00:15 »
Todd Howard:
*neznam dali je to "for real"; samo sam našo u postu, a nigdje izvor

We decided to remove the character creator and replace it with a set-in-stone character (you can change his hair color though) in order to have a more focused narrative.

Narrative, that's what Fallout 4 is all about. You know, we want to make the player connect to the character he's playing and that can only happen if he actually speaks and doesn't just act as a dead vessel.

When we worked on Fallout 3 the whole "RPG-system" was something we did out of obligation, it's a Fallout game afterall. But what were were really interested in is the story, it's story-driven games that people want to see, it was always our vision for the franchise

We've always witnessed players become frustrated when they find a new weapon or see a special dialog option appear but they can't use it because they don't have the required stats.

S.P.E.C.I.A.L was an archaic system really, a dinosaur left over from a time when games played like a spreadsheet.

We want you to have fun without having to look up a strategy guide or pull out a calculator, so we nixed it.

There's still skills of course, we wouldn't want to abandon the RPG roots! But they now increase as you use them, so the system is more organic now. Your character adapts for what you use and what you need, and not for what you think you'll need from a random guess

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iris94

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Odg: Fallout 4
« Odgovori #55 : 04. Lipanj, 2015., 00:53 »
Todd Howard:
*neznam dali je to "for real"; samo sam našo u postu, a nigdje izvor

We decided to remove the character creator and replace it with a set-in-stone character (you can change his hair color though) in order to have a more focused narrative.

Narrative, that's what Fallout 4 is all about. You know, we want to make the player connect to the character he's playing and that can only happen if he actually speaks and doesn't just act as a dead vessel.

When we worked on Fallout 3 the whole "RPG-system" was something we did out of obligation, it's a Fallout game afterall. But what were were really interested in is the story, it's story-driven games that people want to see, it was always our vision for the franchise

We've always witnessed players become frustrated when they find a new weapon or see a special dialog option appear but they can't use it because they don't have the required stats.

S.P.E.C.I.A.L was an archaic system really, a dinosaur left over from a time when games played like a spreadsheet.

We want you to have fun without having to look up a strategy guide or pull out a calculator, so we nixed it.

There's still skills of course, we wouldn't want to abandon the RPG roots! But they now increase as you use them, so the system is more organic now. Your character adapts for what you use and what you need, and not for what you think you'll need from a random guess

Dopada mi se ovaj pristup, samo da ostave skillove za oružja i prilagode ih. Volim levelovat i birat perkove i slično :approve

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Deadwalker

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Odg: Fallout 4
« Odgovori #56 : 04. Lipanj, 2015., 08:27 »
Lol, ako je to istina, ubili su RPG u Falloutu s dodatno pojednostavljenom Skyrim formulom.
"Fokus na priču" postaje već otrcana fraza kada treba reći zapravo "želimo da igra bude maksimalno pristupačna, više filmska i lišena bilo kakvog izazova".
Tipična Bethesda evolucija.
The greatest teacher, failure is.

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kveki

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Odg: Fallout 4
« Odgovori #57 : 04. Lipanj, 2015., 09:40 »
Ne znam, Fallout 3 mi je bio genijalan u doba kada je izasao, ali nakon sto sam odigrao tipa Last Light dobio sam zelju za nekim postapokalipticnim svijetom poput toga, samo da je otvoren i da je RPG vise. Prema svemu sto vidim ovo ce biti svijetlija igra, mozda pogode humor i atmosferu trojke, ali dosta sam skeptican.  :wildboy:

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Wyzard

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Odg: Fallout 4
« Odgovori #58 : 04. Lipanj, 2015., 17:48 »
Moram priznat da mi se sviđa boja u traileru :geek:

Nije tipično jednobojno za Fallout... Pogotovo u odnosu na trojku u kojoj je ono sivo-zeleno ubilo sve u meni.

I po traileru vjerujem da bi uvod igre mogao biti prije same apokalipse. Što je interesantno. U Falloutu općenito nije često prikazan svijet prije apokalipse.

We decided to remove the character creator and replace it with a set-in-stone character (you can change his hair color though) in order to have a more focused narrative.

Mislim da će ovo biti istina, jer lik u traileru ima glas.
« Zadnja izmjena: 04. Lipanj, 2015., 18:02 wyzard »

Odg: Fallout 4
« Odgovori #59 : 04. Lipanj, 2015., 20:44 »
Daleko najiščekivanija igra. Super bi ilo kad bi izašao ove godine, no nekako sumnjam.

Želim vrhunsku priču, e tu već nastaje problem jer ono, Skyrim recimo je bio užasan po tom pitanju.

 

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