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Gaming => Videoigre => Autor teme: Cole - 09. Svibanj, 2017., 22:24

Naslov: Project C.A.R.S. 2
Autor: Cole - 09. Svibanj, 2017., 22:24
(https://i.imgsafe.org/4cb9976ba7.jpg)

(https://i.imgsafe.org/4cbcb46242.jpg)

(https://i.imgsafe.org/4cbbb94d2c.jpg)

(https://i.imgsafe.org/4cbc58418c.jpg)

Kakvi GT Sport i ostali bakrači!
Ovo se čeka! Vjerujem da nas čeka bolja igra od predhodnika u svakom pogledu!
A predhodnik je meni ionako vrhunski proizvod!

Project CARS 2 - The McLaren 720S in action - Trailer - YouTube (http://youtu.be/C6LC23L69JY)
Naslov: Odg: Project C.A.R.S. 2
Autor: c0bra123 - 09. Svibanj, 2017., 22:35
Dobar Trailer  :slini: No, fali snimka Gameplay-a. :kava:
Naslov: Odg: Project C.A.R.S. 2
Autor: bartul_9 - 09. Svibanj, 2017., 22:41
Mislim da je prethodnik savrsen za ljubitelje sim racinga. Imao je svojih mana, al ono najbitnije, voznja i staze su odradeni vrhunski. Nadam se da ce u sljedecem djelu poravit neke sitnice i poboljsat sta trebaju i imamo pun pogodak. Ovo je prakticki sigurna stvar, nemogu fejlat osim ako nisu totalni idioti. Nadam se da cemo imat veliki izbor auta, da nece bit propusta poput ruznih pit stopova iz prvog djela i to je vise manje to. Ne vidim bas na mobitelu, al nadam se da ce i grafika bit nesto bolja.
Naslov: Odg: Project C.A.R.S. 2
Autor: baDarmageddoN - 10. Svibanj, 2017., 00:54
Pratio sam nekakvu konferenciju od developera ove igre...
Naravno od gameplaya niti g tako da je sve ostalo na riječima ali sviđa mi se jako
što su obećali da rade.
Realnije gume
Po prvi puta u nekoj igri gume će doživjeti renesansu- savijat će se i reagirat će pod tlakovima
i te real life fore. Nešto su rekli da će i degradaciju istih napraviti nešto realne. Ovisnost o podlozi
 će biti daleko veća nego u jedinici, stvar je u tome da imaju neki softver koji u realnom vremenu
računa kakva bi trebala biti temperatura staze, držanje guma na cesti, kada se staza onečisti
(blatom, vodom, travom) držanje guma bi trebalo biti drugačije, aquaplaning su isto obećali
da će biti par klasa kvalitetnije odrađen, bit će moguća detaljnija kostumizacija tlakova u gumama
sa realnijim posljedicama, ako se ne varam napokon će ubaciti i različite vrste guma.
Staze
Što se tiče staza koristili su lasersko snimanje i dronove tako da bi staze trebale biti vrlo detaljno
napravljene sa svim brdima, dolinama, uzbrdicama i tako to...
Vremenski uvjeti
Vremenski uvjeti će sada biti fascinantni ako obećano uspiju napraviti. Kiša je bila u jedinici
no sada dodaju i snijeg te led i vrlo bitno- blato. Što se tiče kiše, staze bi na realnim mjestima kako kiša pada trebale prikazivati lokve koje će se povećavati u odnosu na količinu kiše i smanjivati kada zasije sunce i kako se gumama prolazi po tim lokvama pa se voda ponaša kao u stvarnosti i razlijeva
te se zbog toga lokve smanjuju. Što se tiče blata, kažu da će imati jako veliki utjecaj dok će biti kišne utrke pa ako odemo kotačem van staze na zemlju stvorit ćemo blato i ono će se zadržati na gumama
određeno vrijeme dok se ne skine. Osim kiše padat će snijeg a većina staza će imati mogućnost
određivanja vremena (dan, noć, sumrak...) i vremenskih uvjeta (kiša, sunce, magla, snijeg).
Podešavanje vozila
U ovom nastavku će biti omogućeno puno detaljnije podešavanje vozila no nisu nešto puno govorili
o tome pa ne mogu niti ja.
Natjecanja
Svi smo mi u mnogim igrama na papiru pisali (igrajući online ili offline) protiv frendova neka
naša prvenstva ali (napokon!) ProC2 će u sebi imati mogućnost kreiranja vlastitih natjecanja
sa mogućnostima odabira staza, uvjeta, vozila, podešavanja ako želimo zagrijavanje, treninge ili
 samo utrku, mogućnost odigravanja utrka u određeno vrijeme ili po dogovoru je moguća
promjena odigravanja utrka, statistika će biti u samoj igri tako da je ovo zbogom olovkama i papiru.
Automobili
Što se toga tiče, bili su jako nedorečeni- ne zato jer nemaju što reći nego jer misle da su NASA
pa da će imati više fanova ako licence do kojih su došli drže u tajnosti no bit će Ferrari, Lambo i
Porsche od onih koji nisu bili. Sve u svemu preko 160 automobila (e sad, da li od početka ili sa
DLCima kao Proc 1 možda? tko zna...)
VR i rezolucija
Vraća nam se VR na računalima, načulio sam uši psoebno za PSVR- rekao je lik da možda nešto kasnije ubace VR mod i u PS4 igru. Što se reze tiče, opet lažni 12k (zašto lažni? jer tri 4k monitora nisu 12k reza!).

Ne sjećam se čega je tu još bilo, znam da je bilo podosta tehničkih pokaza kakve sve kalkulacije
rade, dosadne stvari ali opet- fascinantne. Nešto su govorili o tome da će poboljšati kontroliranje gamepadima,
Za kraj, njihove riječi- "Sve ono što su nam fanovi rekli da treba popraviti iz originala popravili
 smo još u prvim počecima rada na PROC2, ono što ste željeli u nastavku ćete dobiti a uz to iznenadit
ćemo vas sa mnogim stvarima"
Ono što sam ja želio mislim da ću dobiti. Nadam se da mi neće dirati vozna svojstva (oprostite svi
kojima je PROC ima osrednju mehaniku vožnje, mene su 100% pogodili), nadam se da će poboljšati
i fiziku kod skokova, izbočina, zavoja, udesa (i da će biti manje nerealnih izlijetanja čiji je razlog samo
čudna fizika i ništa više), naravno da bi bilo super i da oštećenja budu više realnija na način da se
metal savija, puca i razbija te deformira kako treba ali to nije nešto bitno. Znam da su nešto govorili
o ovjesima i tim stvarima ali zaboravio sam što no u tim trenucima mi se sviđalo.

Sve u svemu, ovo će sigurno biti drugačija igra od jedinice čiju osnovnu verziju imam na PCu (čisto da
sam mogao uživati u grafičkoj ljepoti) i GOTY na PS4 (isto bi uživao u grafici da su dali Pro podršku).

Mogla bi biti ovo jako.Ne, ovo će biti dobra igra za utrke. Sami Proc2 i GT Sport znače dobru godinu :D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 23. Svibanj, 2017., 00:43
http://youtu.be/zahylLQnYh0 (http://youtu.be/zahylLQnYh0)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 17. Lipanj, 2017., 08:46
Ako je u prvom nastavku lista bila imalo loša, sad su se iskupili!!! Može, može!

http://youtu.be/MB-EP7_k5W4 (http://youtu.be/MB-EP7_k5W4)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 22. Rujan, 2017., 19:25
Znači ja sam frapiran koliko je ovo dobro! Nisam očekivao da će ovo biti ovoliki pomak. Nisam očekivao ni u ludilu tako dobar handling model, takav dobar FFB; na volan se vozi strašno dobro. Prva igra koja mi na pamet pada kojom sam bio ovoliko oduševljen što se tiče vožnje na volanu je Forza Motrosport 4 još iz doba kada sam imao Porsche GT2 Fanatecov volan; ovo je impresivno! A još više mi se sviđa što su napravili s karijerom! Predivno je posložena, vizualno perfekcija! Već prvo prvenstvo je toliko lijepo i pametno napravljeno da već vidim da ću ovdje u igri imat 300 sati već! Tek sam isprobao par staza, no ovo što vidim je vrh! Znao sam da će sigurno poslušat fanove i da će nam dostaviti jako dobru igru, no ukoliko netko ove godine skine Project C.A.R.S. 2; bit će to vožnja generacije! Car lista je odlična u odnosu na predhodnika. Staze - pa nikad bolje i više!

http://youtu.be/zWA0C-9vp2Y (http://youtu.be/zWA0C-9vp2Y)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 22. Rujan, 2017., 19:53
http://youtu.be/6kdV0aG73Rs (http://youtu.be/6kdV0aG73Rs)
Naslov: Odg: Project C.A.R.S. 2
Autor: baDarmageddoN - 22. Rujan, 2017., 20:25
Stvarno odlična stvar. FFB nije ko demo Motorsporta 7 ali sve ostalo je zapanjujuće.
I napokon je vozi model bolji od AssettoCorse, za razliku od prvog nastavka.
Naravno, prvo što sam odigrao je Ferrari na Spa sa tvorničkim postavkama automobila.
Onda sam odigrao sa Porscheom i tu se vidi razlika između ove igre i Motorsporta7.
Obje odlične ali M mi ima nešto bolju mehaniku i FFB. Makar, ja sam totalni amater pa ne znam što je realno
ali u M7 mi je to draže. Makar, ProC2 sam tek jedan sat testirao, nisam stiogao vidjeti niti 10% toga što igra nudi :D

Da GT Sport nema podršku za PS VR zaboravio bi ga uz ProC2 i M7.
Najbolja racing godina koju pamtim :D :D :D :D
Naslov: Odg: Project C.A.R.S. 2
Autor: IvanHR - 22. Rujan, 2017., 21:02
Dobar im je collector's edition u njemu se dobije maketa Mclarena 720s
daju i dobar steelbook,moram reći dobar posao su napravili :)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 22. Rujan, 2017., 21:21
Stvarno odlična stvar. FFB nije ko demo Motorsporta 7 ali sve ostalo je zapanjujuće.
I napokon je vozi model bolji od AssettoCorse, za razliku od prvog nastavka.
Naravno, prvo što sam odigrao je Ferrari na Spa sa tvorničkim postavkama automobila.
Onda sam odigrao sa Porscheom i tu se vidi razlika između ove igre i Motorsporta7.
Obje odlične ali M mi ima nešto bolju mehaniku i FFB. Makar, ja sam totalni amater pa ne znam što je realno
ali u M7 mi je to draže. Makar, ProC2 sam tek jedan sat testirao, nisam stiogao vidjeti niti 10% toga što igra nudi :D

Da GT Sport nema podršku za PS VR zaboravio bi ga uz ProC2 i M7.
Najbolja racing godina koju pamtim :D :D :D :D

Ti imaš volan?
Naslov: Odg: Project C.A.R.S. 2
Autor: baDarmageddoN - 22. Rujan, 2017., 21:28
Nemam skil ali volan imam :D
T150
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 22. Rujan, 2017., 22:00
Najs!
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 22. Rujan, 2017., 22:07
(https://i.imgur.com/5MC3ghq.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: baDarmageddoN - 22. Rujan, 2017., 22:08
Pa.. Razmišljao sam da amater poput mene ne treba g29 ili t300 pa sam uzeo t150
ali vrlo brzo sam uvidio da sam se zaj... No, ima vremena i za upgrejd, prvo trebam nabaviti
Delux V2 postolje za volan jer trenutno mi je volan nespretno postavljen a ovo mi izgleda kao OK stvar za
početak, a i onaj dodatak za T150 koji omogućuje hard mount tog volana :D

Znam, nije nešto ali meni dovoljno :P
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 23. Rujan, 2017., 13:36
http://youtu.be/D4FUNndAok4 (http://youtu.be/D4FUNndAok4)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 26. Rujan, 2017., 22:25
Ova staza me neodoljivo podsjeća na Isle of Man; a vjerujem da je i najviše vučena inspiracija od tamo!
Uglavnom uz testiranje staze, testirao sam i auto, ali i damage model!
Na kraju se može viditi sva imrpesivnost tog modela...

http://youtu.be/IhHLUyn1z7A (http://youtu.be/IhHLUyn1z7A)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 27. Rujan, 2017., 22:39
Jedan kolega s jednog foruma se žalio na FFB i osjećaj ovog automobila.
No ne vidim ni jedan problem da nešto nije nerealno napravljeno. Dapaće auto se ponaša baš onako kako bi i trebao.
Evo i video...

Project CARS 2 | Testing DB11 @Nordschleife - Nürburgring - YouTube (http://youtu.be/ubvAztO-yzU)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 27. Rujan, 2017., 23:58
Rekao da malo odvozim community evente.
Pa sada ti reci da ovo nije prekrasnoća; uopće mi nije namjera bila driftati.
Ali kada je ovakav gušt, nikad nisam znal driftat baš, al s ovim je bilo lagano...
Prekrasnoća...

http://youtu.be/irZc5zoEebA (http://youtu.be/irZc5zoEebA)

Naslov: Odg: Project C.A.R.S. 2
Autor: baDarmageddoN - 01. Listopad, 2017., 09:57
Da. I ja sam se malo bavio FFBom i moram reći da je problem bio u meni, postavke su bile iz nekog razloga promiješane.
Neću tvrditi da je ProC 2 najbolja simulacija ikad ali da je simulacija sa najviše opcija ikada- to moram reći.

Osim nesavršenosti FFPa i onog usko vezanog- gripa i osjećaja raznih površina, ovo je najbolje odrađena trkaća igra koju sam igrao. Osjećaj kada vidiš i čuješ kako se ABS uključuje i pokušava ukoniti klizanje kao u stvarnosti, vožnja na rubu koja je
bogom dana sve do toga kada malo prekoračiš svoje šerifske ovlasti i uništiš si krug je maestralna. Jeste da su neki tipovi
utrkivanja i neka vozila poput ovalnih utrka i sličnog trebala još toga u sebi (što će vjerojatno doći sa DLCom) ali u globalu
igra je ogromna.
Broj vozila, staza, vrsta vozila i staza, vremenski uvjeti, solidan FFB, grafika, vremenska doba, sušenje i "mokrenje"! ceste,
slideri za podešavanje AIa... Sve osim imperfekcije FFBa kod većine automobila i taj povezani nedostatak osjećaja određene
površine (makar je istina da je to možda sve do mojeg T150, frend će kupiti T300 pa da vidim onda) i još jedna stvar-
Nisam nikada sudjelovao u utrkama i hvala mojoj sreći u nesreći ali nekako su mi zvukovi protivnika i tih udaraca previše
naglašeni. Ne da mi smeta nego ono, takav imam osjećaj. 
A ono što se tiče samog menija, napokon imamo hebenu ocpiju promjene postavki dok smo u vožnji. Ne trebaš prekdidati igur,
doći do menija npr. FOV pa promijeniti pa se vratiti pa ako nije dobro opet ispočetka što frustrira nego su sve promjene moguće
u toku igranja a to je fenomenalno.
Trkaći inženjer mi je isto pomogao da srežem par desetinki po krugu u nekim utrkama i vrlo je dobrodošao u ostale igre.

Sve u svemu, u globalu- najbolje napravljena trkaća igra do sada.
Zabavna, teška kada treba, impresivnih vremenskih uvjeta... Za prste polizati.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 01. Listopad, 2017., 12:31
Ali u krivu sam bio kada sam tvrdio da Aston Martin DB11 ima realan handling; to je jedan od rijetkih autiju u igri koji imaju užasan FFB i nerealan, gotovo da tamo FFB i ne radi; pogledao gomilu videa o tome od ljudi koji znaju šta pričaju i koji su čak i sjeli u pravi takav auto i kažu da to nema veze s vezom...

http://youtu.be/-6Lxl8EDUaw (http://youtu.be/-6Lxl8EDUaw)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 01. Listopad, 2017., 12:32
No gledaj što kažu pravi znalci za FFB u igri i o voznom modelu...

http://youtu.be/gtjCxlFJh5c (http://youtu.be/gtjCxlFJh5c)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 07. Listopad, 2017., 14:04
Ovo mi je dosada bio najbolji race feeling u igri; fantastičan automobil, odličan FFB i to tweak od Jack Spadea. Fenomenalna težina u volanu, cijeli povrat informacija i osjećaj hvatanja kada krene oversteer ili understeer. Čini mi se da je preko Jack Spadeovih tweakova 20% bolji FFB u volanu i to je sada po meni to. Još sam probao neke druge automobile i neke od prije koje sam vozio i razlika je primjetna! Ovaj auto je i od zvuka i od voznog modela impresivno čudo. Spekatakl ga je voziti i to baš po Nordschleifeu; šteta što sam usro greškom taj DNF, jer mi je ovo bila jedna od najboljih vožnji koje sam imao u igrama.

http://youtu.be/rhYXPykpMBE (http://youtu.be/rhYXPykpMBE)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 07. Listopad, 2017., 14:18
Još jedna utrka koja mi je bila odlična i koju sam usro; fakat se ne praštaju kardinalne greške...

http://youtu.be/SgrXnsLVIRY (http://youtu.be/SgrXnsLVIRY)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 07. Listopad, 2017., 14:49
Replay jednog Invitational Eventa...
Ford Falcon FG V8 Supercar - Invitational Event @Mount Panorama Bathurst...
Dobar zvuk i auto fino ide...

http://youtu.be/RKuOVgVfpgI (http://youtu.be/RKuOVgVfpgI)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 07. Listopad, 2017., 23:24
E ovo mi se sviđa jako! Nisam do sada uopće ubrao da osim vremenskih uvijeta mogu birat i snow u vremenskim dobima; pa je onda cijela staza prekrivena snijegom. Odličan mi je osjećaj preko volana vozit po snijegu, totalno drugačije je vozit npr. s ovim autom po suhom/mokrom/oluji i po snijegu. Jako dobro se osjeti kako snijeg jednostavno ne drži u zavoju auto i kako isti odlazi sa staze ukoliko se stvarno jako ne uspori; isto vrijedi i za naglo kočenje na snijegu; nema tu baš kočenja...

http://youtu.be/SAnnK1k-Hvg (http://youtu.be/SAnnK1k-Hvg)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 10. Listopad, 2017., 21:19
Jako kakvu sam si utrku dobru naštimao. Fenomenalan osjećaj kontrolirat ovog Mustanga po snijegu i još utrka; ej!? Pred kraj doslovce nisam imao gripa dat gas koliko su valjda gume nešto -  ni sam neznam što. No from last to P3 - odlično. Sve mi se više čini da je ovo najbolji komplet racing igre koja se trenutno nudi na tržištu. Baš me zanimaju ostali kada krenu igrat po snijegu kakvi će im dojmovi biti; naravno zanima me isključivo volan iskustvo. Stvarno su preimpresivan posao napravili s tim vremenskim uvjetima. U glavi imam barem stotinu utrka/settinga koje želim isprobati. A evo i video te odlične utrke i replay naravno. Prekrasan Mustang i još jedna prekrasnoća od videa.

http://youtu.be/YHGhmm-srAc (http://youtu.be/YHGhmm-srAc)
Naslov: Odg: Project C.A.R.S. 2
Autor: siblyx - 11. Listopad, 2017., 17:08
Citat:
Sve mi se više čini da je ovo najbolji komplet racing igre koja se trenutno nudi na tržištu.

S time se apsolutno slažem. Forza 7 i GTS zajedno ne mogu ni prismrditi ovoj igri.
Količina opcija i mogućnosti custom utrka, fizika, kao i tehnička strana su na zavidnoj razini. Jedino je AI malo li-la, nekad vozi sve skoro pa savršeno, dok isto tako znade biti da ne može dva zavoja izvoziti.
Naslov: Odg: Project C.A.R.S. 2
Autor: deanHR - 11. Listopad, 2017., 17:38
Citat:
Sve mi se više čini da je ovo najbolji komplet racing igre koja se trenutno nudi na tržištu.

S time se apsolutno slažem. Forza 7 i GTS zajedno ne mogu ni prismrditi ovoj igri.
Količina opcija i mogućnosti custom utrka, fizika, kao i tehnička strana su na zavidnoj razini. Jedino je AI malo li-la, nekad vozi sve skoro pa savršeno, dok isto tako znade biti da ne može dva zavoja izvoziti.

I ja se slažem. Do dana današnjeg jedna od naj-kompletnijih simulacija utrka. Sa tehničke strane ima sve, mnoge stvari koje
konkurenti nisu u mogućnosti imati zbog PCa ali i mnoge stvari koje konkurenti nemaju iz drugih razloga.

Sve u svemu, odlična igra :D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 11. Listopad, 2017., 20:49
Fenomenalan osjećaj vožnje ovog automobila na Caldwell Park GP. Fenomenalan!!! Za neke automobile FFB i vozni model pogođen je fenomenalno. Baš se iznenadim koliko dobro se vozi. Ali ima nažalost i nekoliko autiju kojima je sve promašeno, pa se nadam da će se to popraviti ili tweakati. Neznam zašto no uopće Caldwell Park ne pamtim iz prvog Carsa; siguran sam da ga ima, ali nisam siguran da li je tu vegetacija ili nešto promjenjeno ili ja nisam tu stazu dosta vozio u prvoj igri. No ovo je ludilo. Gotovo svaku ovak utrku u koju krenem snimat sjebem nakon par krugova glupom greškom.

http://youtu.be/1err3dVkkVY (http://youtu.be/1err3dVkkVY)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 12. Listopad, 2017., 20:19
Moram priznat da mi igra u globalu izgleda bolje od Forze Motorsport, ne sada grafički kvalitetnije, nego puno vremenski realnije. Puno to bolje i življe izgleda nego li u FM7. Ono što mi je beskrajno drago, da lokve na cesti nisu gimmick i nisu više Forza feature. Ovo je bila prezabavna za vozit utrka. Sve više i više mi se sviđaju svi ti vremenski uvijeti i vožnja po istima. Nevjerojatno je kako su osjećaj podloge dobro napravili, da točno znaš otprilike kak će ti se auto ponašat na istoj. Fenomenalno! I u ovakvim uvjetima lakše i bolje je vozit po full wet stazi nego li kada se suši; uostalom vidi se i po zadnjim krugovima koliko je auto nestabilan kada se prolaze te lokve pri tim velikim brzinama. I oduševljava me kako se lokva skuplja tamo na rubnicima gdje je nagib i kada doletiš u blizinu samo proklizavanja i fiju.

http://youtu.be/S_tJ5-E_S1s (http://youtu.be/S_tJ5-E_S1s)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 12. Listopad, 2017., 20:38
(https://i.imgur.com/gTXlBdo.jpg)

(https://i.imgur.com/IEVz4HB.jpg)

(https://i.imgur.com/F2Y9f98.jpg)

(https://i.imgur.com/A8wVQ62.jpg)

(https://i.imgur.com/c6iSOy2.jpg)

(https://i.imgur.com/nDQCdwF.jpg)

(https://i.imgur.com/6qlnamy.jpg)

(https://i.imgur.com/2asmRg6.jpg)

(https://i.imgur.com/vz4qCvj.jpg)

(https://i.imgur.com/hXm3rsf.jpg)

(https://i.imgur.com/97uBqh3.jpg)

(https://i.imgur.com/hdrhOvC.jpg)

(https://i.imgur.com/nWB6uLj.jpg)

(https://i.imgur.com/znyZyj2.jpg)

(https://i.imgur.com/ZIJuf1T.jpg)

(https://i.imgur.com/pXPMFYU.jpg)

(https://i.imgur.com/uIa1yTm.jpg)

(https://i.imgur.com/7glMeUJ.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 13. Listopad, 2017., 23:31
Malo sam se zajebo.   :mrgreen:

http://youtu.be/V4csv74qjG0 (http://youtu.be/V4csv74qjG0)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 14. Listopad, 2017., 15:42
Nije moja najbolja vožnja, ali se može predočiti ovim videom zabava koju nudi ova utrka u karijeri.
Nemogu opisat koliko se dobro ovo vozi. Nevjerojatno kako su napravili dobar osjećaj vožnje po ledu.
Plus još zvuk kod ovakvih RX jurilica.

http://youtu.be/QfrdYs2qgUw (http://youtu.be/QfrdYs2qgUw)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 16. Listopad, 2017., 14:12
Odlična utrka; gdje sam zadnjih šest minuta odvezao bez ikakve greške stiskajući...

http://youtu.be/97i2BwL19WI (http://youtu.be/97i2BwL19WI)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 17. Listopad, 2017., 21:42
Moja recenzija igre...

(https://i.imgur.com/gqpRrMp.png)

Project CARS 2 recenzija | HCL.hr (http://www.hcl.hr/recenzija/project-cars-2-112448/)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 03. Veljača, 2018., 21:27
(https://i.imgur.com/FtTnV96.jpg) (http://youtu.be/L92cRB0jVTU)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 06. Veljača, 2018., 00:55
Odlična staza i baš mi je ovaj bolid prirastao srcu. Staza u Zolderu me oduševila! Nisam ju puno baš vozio inače, ali baš mi odgovara ovaj layout.

(https://i.imgur.com/TUu0eKL.jpg) (http://youtu.be/A9QbMoSVq2Y)
Klikom na sliku, otvara se YT video.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 09. Veljača, 2018., 23:44
Valjalo bi odmah i isprobati!  :piva:

Project CARS 2 - Update 1.4.0.0 (http://1.4.0.0)
9 February - NathanBell_SMS   
PC

    Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.
    Corrected multiple options in Photo Mode not being reflected when playing in VR.
    Solved VR flicker.
    Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes.
    Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.
    Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
    Improvements to droplets on camera in both VR and non-VR.
    Corrected an issue in VR where driving lines would disappear if camera view was changed during race.
    Solved an issue where Dedicated Server lobby weather conditions would always display as ‘clear’.
    Corrected an issue where Dedicated Server lobby vehicle images weren’t updated correctly during multiclass selection.
    Corrected an issue in post-race results where the mouse would not switch between the Driver List and footer menu.
    Improved an Online Lobby issue where players were able to select a vehicle before info was fully set.
    Refined incorrect message 'Multiple inputs were detected. No action was assigned' when player presses Esc key and message 'Please assign a new configuration' is displayed.
    Polished the missing background for ‘return to position’ messages in VR.
    Stability improvement for when a user would join an in-progress session.
    Corrected AI behaving erratically leading to a crash to desktop.
    Corrected an issue in VR handling two screen systems to ensure that they are both treated separately, allowing either to be the default.
    Resolved a save fail if ‘my documents’ folder is set to a network location.


User Interface

    Corrected an inconsistency between info on the Track Select screen and the Loading screen.
    Refined the Online Browser filter not closing properly.
    Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
    Improvements to Career Dashboard Standings UI.
    Corrected some display unit values not changing when switching between metric and imperial units.
    Stability improvement where the game would become unresponsive when attempting to save a setup with no description.
    Solved incorrect message when entering an invalid password.
    Solved Career nationality not defaulting to console / Steam user's location.
    Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.
    Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
    Added name of tyres on the car within the pre-race menu.
    Improved language translations throughout the game.
    Added message for when ‘ghosts’ and times are not uploaded due to invalid car-and-track combinations.
    Resolved 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
    Fixed 'Rules & Regulations' and 'Esports' settings being altered if user selected 'Reset to Default' in the 'Realism Settings'.
    Solved car classes disappearing in Vehicle Select screen of Online Lobbies when changing vehicles in multiclass lobbies.
    Resolved changes of Helmet Camera settings not saving properly via the Pause Menu Options.
    Corrected setup descriptions not fully appearing if too long.
    Removed green screen appearing for a second when skipping the Career path intro movie.
    Removed a copy of the 'Won Group A Pan-America Championship' accolade.
    Fix for an issue where the pit strategies full message would not appear when trying to save a pit strategy with no available slots.
    Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
    Added a notification for the lobby admin/host when a player rejects Director or Broadcaster roles.
    Polished a mismatch of results on Sessions Result screen and Retire screen.
    Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
    Corrected long team names not appearing correctly in Online Championships.
    Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
    Resolved opponent cars flicking if they retire from an Online Championship on the Pre-Race screen.
    Corrected an issue where user was unable to see which setup was being selected in Tuning Setups with HDR Enabled.
    Refined Online Championships showing previously-assigned team names in new sessions .
    Improved progress bars in Pedal Calibration to more accurately represent pedal input.
    Corrected overlapping text issue in Pit Strategy.
    Corrected image for Fanatec Porsche GT3 RS wheel in Controller Settings.
    Resolved lobby details not showing all classes in multiclass Dedicated Server lobbies.
    Added help text for Menu Spring Strength.
    Removed Damper Saturation option.
    Corrected an issue where changing track would not remove invalid weather.
    Improved an issue where the game would only allow for 250 laps when the player set more than 250 laps in Race Settings.
    Resolved debug text appearing in S1, S2, and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
    Refined the pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.
    Fixed Manufacturer Events showing incorrect progress for unlocked manufacturers when creating a new career.
    Fixed the number of pit stops not being displayed correctly in Post-Race Results screen.
    Resolved the Player not being able to determine their grid position when using the IndyCar Motorsport Preset.
    Fixed conversion when displaying rev limit in tuning setups.
    Corrected the 'Restart Session' button being highlighted by default instead of 'Continue' on Session Results screens.
    Corrected pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
    Changed Rear View Mirror to disable dynamic scaling.
    Enabled Enhanced Mirror when 'Enhanced Visuals' option is selected.
    Resolved incorrect ordering after altering the Standings in Online Championships.
    Added active Motorsport Presets to View Info and Edit screens in Online Championships.
    Resolved changes not being reflected when re-editing a Created Event.
    Corrected an issue where the game would incorrectly round up player's time on HUD and Results screen.
    Fixed an issue where player would sustain damage in the pit lane, but it would not appear on the HUD damage element.
    Corrected an issue where no data would be displayed when loading a default setup after previously overwriting it.
    Resolved 4th position missing in Standings Panel when on the grid during countdown sequence.
    Resolved 'Create New Pit Strategy' option remaining enabled when all pit strategy slots were filled.
    Fix for Team tab being disabled on Round Results screen of Online Championship.
    Corrected Status/Session info in Replays not correctly updating when switching drivers.
    Fixed Director and Broadcaster screens not showing all participants data in Online Championships.
    Fixed the Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval was selected in Online Championships.
    Added a central cockpit camera to cars and the options screen.
    Stability improvement when a player selected the 'Compare Driver Network Profile' option from Team Roster of Online Championships, after adding a Director or Broadcaster.
    Corrected an issue where Online Lobbies were not sorted in lobby browser when a player altered the sort order of a certain column more than twice.
    Resolved the player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
    Removed the 'Edit' option in Online Championships Lobby for options that cannot be edited.
    Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
    Refined an issue where Rounds in Online Championships Schedule were selectable after they had been completed.
    Adjusted overlapping Online Championship names when text is extremely long.
    Improved lighting to some objects in car thumbnails.
    Polished the Current Session information being displayed on the Pre-Session screen in Online Championships.
    Corrected Tuning setups saving issues.
    Resolved an issue in Online Championships where class-wide results would fail to display under certain circumstances.
    Improved the menu flow in Online Championships to prevent accidental return to Main Menu when pressing the back button during countdown on lobby screen.
    Added lobby filtering for Competitive Racing License.
    Adjusted an issue where, in Russian, the capital K and Y letters were showing as lower case in the driver profile.
    Corrected an issue where the track UI wasn’t updating for the client if the host selected a new track in the Online Lobby.
    Corrected an issue where an incorrect detailed view of a car would be shown in Vehicle Select.
    Solved an issue where multiple DLC invitation pop-ups were triggered after creating a new career.
    Corrected an issue where the player is unable to change the number of laps within a lobby screen.


Cars

    Audi R8 LMS, and R8 LMS 24H: improved LOD popping issue at the rear of the cars.
    Mazda Radbull: fixed backfires not being visible from the cockpit.
    Honda 2&4: corrected glass HUD blurring with road behind the glass.
    Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.


Tracks

    Bannochbrae: fixed collision issues in the pit lane / pit area with larger sized cars.
    Catalunya Club: corrected cinematic cameras remaining active when restarting a concluded session.
    Catalunya Rallycross: removed Joker Lap exploit.
    Donington Park: adjusted pit crew positions.
    Dubai Autodrome Club: corrected incorrect track length.
    Hell Rallycross: improved tree walls and outer terrain LOD distance.
    Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger.
    Knockhill: reduced garage depth to fix the AI hitting the kerb and marshal-box exiting pit garages.
    Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road.
    Monza Oval: turned off oval flag. This disables the oval setup being applied, as track direction is opposite to the other ovals in the game.
    Spa Francorchamps: polished the pits to stop rain and snow falling in garages.
    Texas Motor Speedway: resolved player receiving insufficient progress notification while leaving the pits.
    Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about.
    Updated pit crew animations for tracks with left-hand-sided pit stop fueling.


Handling

    Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
    Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally-aspirated cars.
    BMW 1M: Improved FFB scale.
    Dallara IR-15 Oval: increased FFB multiplier and fixed the FFB feeling very light, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold, and lowered rolling resistance of oval tyres.
    Ferrari 333SP: small balance of performance changes to fit with other
    LMP900 cars. Fixed final drive ratios and improved AI gear usage.
    Ford Escorts: raised and moved back chase camera position to help with high FOV settings.
    Ford Falcon V8SC: shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and ‘rip grip’ for slick tyre compounds.
    Ford Fusion Stockcar: new Road Course tyre that now has a stiffer carcass and wider adhesive peak. Adjusted the AI tyres to match.
    Ford Mustang RTR Formula Drift: improvement to cars’ handling based on Vaughn Gitten Jr.'s feedback.
    Ford Sierra Group A: moved the launch RPM higher to help the AI on race starts.
    Formula A: reduced fuel tank capacity to a more reasonable level.
    Formula C and Formula R: revised tyres, engine braking, and damper setup for better stability and easier driveability. Revised Stable setups.
    Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
    Formula Cars: decreased sensitivity to aero and suspension damage.
    Ginetta G40: Tuned for better control after large impacts and jump landings. Rebalanced side aero forces and tyre carcass bump-rebound damping.
    Lamborghini Huracan GT3: slight drag decrease to hit known top speeds with low rear wing.
    Lamborghini Sesto Elemento: increased FFB strength (previously too low).
    Ligier Judd LMP2 and RWD P20: better engine cooling adjustments after HP changes.
    LMP2 cars: gave approx’ 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
    Lotus 38 and Lotus 56: increased speed on ovals.
    Mercedes AMG GT3 and SLS GT3: default wings changed for AI cars to obtain better speed balance at low downforce tracks.
    Nissan GTR GT3: small increase in power to 525hp.
    OMSE RX Lites: increased FFB multiplier and shifted aero drag toward the centre.
    Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
    Toyota GT-One 1999: small balance of performance changes to fit correctly with LMP900 cars.
    IndyCar & Ford Fusion: increased AI tyre wear to better match player on ovals, making pitting and strategy similar.
    Improved AI tyres for Ford MKIV, Lotus 40, Ferrari 365 GTB Competizione, and Mercedes-Benz 300 SL AMG
    Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
    Group C cars: adjusted FFB for latest changes to tyres. Fixed rain tyre being faster than the slick.
    GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
    Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars.
    Added 5 litres to fuel capacity to Aston Martin V12 Vantage GT3, Porsche 911 GT3, and BMW Z4 GT3. This ensures they can do a 90-minute race/fuel-run with the rest of the GT3 cars.
    GTE Class: improved the rolling resistance of AI tyres to better match player speeds.
    Fine-tuned fuel estimates for LMP1, GT3, GT4, and turbo cars.
    Rallycross: improved adhesive vs ‘rip grip’ to help stability of slides on RX tyres.
    Altered side- and push-drafting.
    Reduced drag penalty associated with aero damage, and also adjusted thresholds for AI to pit.
    Corrected differing amounts of fuel between players in Fixed Setup races.
    Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
    Adjustments made to reduce in-air negative tilt of some vehicles.
    Reduced the speed of slick tyres in the rain.
    Increased rain tyre heating for player cars.
    Reduced heating on touring car rain tyres.
    Reduced base wear on slick-based rain tyres.
    Fixed issue that de-calibrated wear on some tyres.


Gameplay

    Driver helmet now correctly shown in Helmet View camera.
    Improved results of simulated career sessions. Randomness reduced by enhanced focus on performance and driver skill. Qualifying-to-race grid positioning will now more closely match results when not being simulated.
    Improved an issue where changing track in Multiplayer to one with a smaller grid size limited entry to the lobby, causing some players to spawn under the track.
    Career - Group A: changed the date of Round 1 for the PA Final race at
    Bathurst so that the weekend no longer takes place during snow season.
    Adjusted ambiguous spotter logic calculating probabilities remaining to take Joker Lap in RX.
    Fix to ignore other classes for cut-track penalties in multiclass races.
    Corrected the player having control of the car before the 'manual control' handover at the start of Formation Laps.
    Resolved Competitive Racing License not disabling if Flag / Penalties are disabled.
    Fix for Player not automatically getting correct tyres when pitting on default pit strategy.
    Fix for players receiving speed limit penalties in the pits when the auto-speed limiter is engaged.
    Turned headlights off when the car is in a ghosted state.
    Issues relating to Join In Progress and Spectators for Rolling Starts resolved.
    Improved formation laps: leader now slows down earlier in order to allow the rest of the field to catch up during the the switch from Formation Lap to Rolling Start.
    Improvement to prevent players being able to drive in Community Events with DLC cars, when they don't own the DLC.
    All vehicles are now permitted to use Kart tracks for Private Testing.
    Fixed remaining race time calculation for the end of session simulation.
    Resolved an exploit for Tuning Setups being applied to fixed setup Community Events.
    Radical and Light Sports slick tyres: adjusted the range of ideal temperature to reduce difficulty of controlling car while the tyres are warming up.
    Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
    Added sound for penalty HUD messages.
    Tuning of cut track ‘tweakers’ following Update 3 feedback. This now reduces the amount of calculated slow down time required following track limit breaches.
    Resolved an exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
    Improved an issue where the AI, taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, would not pit.
    Resolved the issue where the Tuning Setup would reset to default after player attained a personal best time and then restarted the session.
    Corrected the Pit Stop Estimate time not being calculated for RX cars.
    Improved poor sounds of high/fast revving engines.
    Added Sampala track to Private Testing mode.
    Stability improvement when the admin of an Online Championship assigned any car to a player through a DLC-car class.
    Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
    Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
    Removed penalties accrued by player due to others retiring and spectating during the formation lap.
    Resolved the skipping of a Career Round if player joined and completed an Online Championship race whilst their Career Championship was active.
    Corrected car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
    Fixed an exploit where the player could become immune to penalties when ghosted in multiplayer.
    Fix for 'Invite Only' trophy unlocking after DLC installed and a new Career started.
    Improvements for when players ‘Join In Progress’ into a session.
    Added pit speed limiter to cars from which it was previously missing.
    Resolved rare instances where incorrect starting grid positions were assigned to players.
    Corrected issue where left-sided pitstops were causing parts of the vehicle chassis to flip.
    Improved an issue where ‘return to position penalties’ were allocated based on overall position, and not class position.
    Corrected an issue where Livetrack and weather was not correctly syncing across online races.
    Refined an issue where fuel level appeared white despite not being enough to complete a session on-track without refueling.
    Improvements to the cut-track penalty system now takes into account crashed, pitted, and other class opponents in timed races.
    Corrected behaviour to prevent Online Reputation Safety Rank increasing when there are no opponents on-track.
    Fixed an issue where pit crew would freeze during a fuel-only pitstop.
    Added ‘automatic by weather' choice to the pitstop strategy menu. Crew will now change tyres if they are deemed unsuitable for the weather.
    Polished an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
    Resolved an issue where, during an RX Lites career, in Q2, the HUD would display incorrect info.
    Corrected an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
    Fixed an issue where a player would incorrectly receive a time penalty when hit by another player during the formation lap.
    Stability improvement when crossing the finish line in multiplayer races.
    Resolved a Rare ‘hang’ caused by crashing into AI during the warm-up lap.


AI

    Brands Hatch GP: slowed AI lap times by about 2 seconds based on player feedback.
    Brno: new AI alternate start line to improve first lap racing.
    Catalunya GP and Catalunya National: improved AI alternate start lines to improve their race starts.
    Daytona: updated AI. Added missing pit-path corridors to improve pit entry speeds. New alternate start-path to clean up contact at the start.
    Daytona Road Circuit: reduced AI speeds coming off the oval into Turn 1 and other general changes to improve lap performance. New AI alternate start line to improve first lap performance.
    Daytona Tri Oval: Implemeneted AI pit lane path to prevent the AI from hitting the pit wall , and improved pit entry and exit merges. Tweaked AI line at the Kink to prevent them from lifting slightly in stock cars. Adjusted inner corridors on the banked corner to prevent AI banking when racing side-by-side.
    Dirtfish Mill Run: updated AI corridors.
    Dubai Autodrome: new AI alternate start line to improve first lap racing.
    Dubai International: new AI dry racing line for better consistency.
    Fuji: new alternate AI start line to fix inappropriate merging from Formation Lap to Rolling Start phase.
    Hockenheim: new alternate AI start lines and AI improvements.
    Imola: new alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
    Indianapolis: added an alternate starting path for AI to improve rolling starts.
    Laguna Seca: new AI alternate start line to clean-up race starts. Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player’s speed.
    Le Mans: slowed the AI alternate start line in Ford Chicane as previously, cars were getting loose when the race went green on rolling starts.
    Long Beach: adjusted AI cornering speeds to improve their lap times.
    Monza GP: new AI start line to clean-up race starts. New AI pit lane path to fix cars going off into the gravel after the chicane. General improvement to AI speeds through the lap to make them faster based on player feedback. Also improved AI setups for GT1 cars to fix them getting loose through the Parabolica.
    Nordschleife Stage 3: turned down the AI speed in Pflanzgarten 'jump' (both layouts) to prevent AI going off.
    Nurburgring GP: new AI alternate start line to improve race starts. Reduced AI speed in the Schumacher Esses, and increased entrance speed in the previous 180-degree corner.
    Rouen GP: improved AI pit entry speed to stop them going in too fast.
    Sakitto GP: new AI dry racing line for better consistency, and new alternate start line to improve race starts.
    Silverstone GP: new pit path to resolve issue with AI driving off the track after Turn 2.
    Snetterton: new alternate start line to improve race starts.
    Sugo: new alternate start line to clean-up race starts, and adjusted AI speed through Turn 6 and final turn.
    Texas Oval: resolved an issue where AI could hit the pit wall.
    Texas Motor Speedway Road Course: new AI alternate start line to improve race starts.
    Watkins Glen: new AI line and alternate start line to improve AI competitiveness and general cornering behaviour.
    Willow Springs: fixed AI speeds into final turn.
    Zhuhai: new AI racing line to improve pace and consistency.
    Fixed an issue where the AI was not affected by aero damage.
    Improved AI aggression.
    Improved AI behavior on ovals. Improved how aggressively AI change lanes in order to reduce contact and improve racing.
    Improved when AI use KERS/boosts as previously they weren’t using it on some straights when they should/could have.
    Improved the timing of AI pulling out of slipstream when overtaking.
    Improved AI whilst passing slow cars, or when trying to give back positions.
    Various improvements to AI logic for avoiding danger, as well as overtaking.
    Slow or lapped AI cars now allow more room for overtaking cars, improving multi-class racing and AI lapping / passing slow cars.
    Improved AI tyre wear to better match player experience.
    Corrected AI behaviour when pulling over due to damage.
    Improved AI pit exit speeds to fix AI ramming the player on pit lane exit.
    Improved AI behaviour and speed on cool-down lap.
    Improved rare cases of AI swerving during pre-race laps causing occasional instability.
    Improved AI mandatory pit stop logic to avoid too many stops in fluctuating weather conditions.
    Improved AI tyre choice in light rain conditions, and their tyre selection in changing conditions.
    Improved AI rain speed, reduced their rolling drag with saturation, improved
    AI throttle application on corner exit and braking on corner entry in the rain to obtain better balance.
    Improved AI in snow conditions.
    Improved AI path finding off-road.
    Improved AI behaviour when being forced into situations where reversing is necessary.
    Improved AI drivability at tighter tracks in the Ford Bronco ‘Brocky’.
    Dallara IL-12 Oval: adjusted AI top speeds, rolling resistance, load sensitivity, and total grip to balance with other changes, and reduce corner entry speed at Indy to better match players’ speeds.
    Ford Fusion: given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter while in the draft.
    LMP3 cars: new tyres for the AI in order to better tune their rolling resistance.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 11. Veljača, 2018., 02:06
Moram priznat da mi se čini kako je ovaj 1.4.0.0 donio najviše promjena dosada. Ima tu jako puno izmjena i dopuna koje su ispravile neke stvari koje sam najviše zamjerio igri kada sam radio službenu recenziju. Meni osobno se čini kako je AI jako uznapredovao od zadnjeg ažuriranja. Odvozio sam 50 krugova na ovom patchu u razno raznim klasama i stvarno to izgleda puno bolje nego li prije. Sada sam odvozio jednu predobru utrku na Mount Panorami. Gdje je bila borba od prve do zadnje sekunde, odnosno zadnjeg kruga i zadnjeg zavoja. Pa evo jedan lijepi UNEDIT te utrke i bonus replay uz nabrijavajuću pjesmu! Cheers...

(https://i.imgur.com/PQXtjsk.jpg) (http://youtu.be/ONj5YQ8HsjA)
Naslov: Odg: Project C.A.R.S. 2
Autor: siblyx - 12. Veljača, 2018., 11:50
Ovo je bila stvarno milina za gledati :) Svaka cast!
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 12. Veljača, 2018., 15:15
Tnx. Pretplati se kanal; budi moj vjerni gledatelj :ementaler:
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 23. Veljača, 2018., 19:18
Let it snow...
Jedan fun race po snijegu na britanskoj Cadwell stazi sa Nissan Skyline R32 HKS Racing.
Brutalica od utrke, baš preporučam svima; ovo je setup utrke (https://imgur.com/a/LFfya).

(https://i.imgur.com/9uFgH7v.jpg)
Project CARS 2™: SNOW FUN | Skyline R32 HKS Racing #87 @Cadwell Park GP 8 LAPS RACE - YouTube (http://youtu.be/hwz8g5dbDuw)

Odlično se pela po snijegu s ovim "starim" čudom. :)
Evo i par screenova iz photomodea.

(https://i.imgur.com/lXtu3Km.jpg)

(https://i.imgur.com/9jNYfEG.jpg)

(https://i.imgur.com/qzzoECs.jpg)


Naslov: Odg: Project C.A.R.S. 2
Autor: hoffa - 05. Ožujak, 2018., 01:44
Pozdrav ekipa, trebam brzu sugestiju s obzirom da je igra jos svega 3 dana na popustu na PS Store-u.
Uglavnom, razmisljam par dana uzeti PC 2 ili GT Sport. Uzeo bih PC 2 u svakom slucaju jer mi se cini kao odlicna igra (probao sam malo demo, GT Sport nisam imao prilike probati ali jedino po cemu mi se cini da je bolji je grafika, a to mi nije bitno).
E sad, ono sto me zanima je da li se ova igra isplati igrati s kontrolerom (eventualno motion sensor)? Nemam teenutno viska para za volan, a koliko vidim nema za PS4 nista povoljnije od Thrustmastera T150 (a da ima FFB i vise od 180° okretanja). Demo mi je djelovao igriv na gamepadu, ali od pune igre me zanima i SP i MP i ne bi htio izgubit volju ak ce me na MP svi s volanom razbijat
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 14. Lipanj, 2018., 09:26
Baš su genijalne ove utrke po snijegu, da ne kažem spektakularne.
Totalno drugi feel handlinga, kudikamo teže i kompliciranije doziranje gasa i kočenja.
I totalno neuobičajeno vidjet ovako neke staze prekrivene potpuno sniježnim pokrivačem.
U isčekivanju nove Assetto Corse, totalno me opet primila igra.

(https://i.imgur.com/Pms7gwu.jpg)
Project CARS 2™: SPECTACULAR SNOW RACE @Brands Hatch GP | Nissan GTR Nismo CUP 5 LAPS - YouTube (http://youtu.be/GrpR2zlKTjw)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole - 16. Lipanj, 2018., 09:21
Odlična staza u Long Biču...

(https://i.imgur.com/pggwvQ9.jpg)
Project CARS 2™: GT4 INTERNATIONAL CHAMPIONSHIP @Long Beach | GT4 CLASS RACE 4 LAPS - YouTube (http://youtu.be/9yYmv-uACVE)