GameInformer & CVG Info - Overhaul of gun play to open up new styles of shooting while playing
- In addition to left and right aiming and triggering, there is run and shoot
- When engaged in combat, character's default speed switches to combat jog for improved mobility
- Each character's personality is reflected in their movements and use of weapons: Trevor's aggressiveness, Franklin's swagger and Michael's efficiency
- Gun play still GTA-based at core, but have used other studios to bring aspects of RDR and MP3 over
- Overhaul of aiming system to make game more immersive, split into 3 modes with hard lock removed: assisted, traditional and free aim
- Car can be used as cover by getting out and staying low to avoid exposure
- Wide range of weapon modifications available in Ammunation such as clips, grips, tints and other attachments
- Some missions request you to customise vehicles in a certain way, the rest is up for experimentation
- Vehicle customisation taken a lot further than in GTA SA
- Pay & Spray not in game - replaced by Los Santos Customs stores that are located throughout the map
- More than 1000 vehicle modifications available, both cosmetic and performance
- You can take a photo of your finished vehicle and upload it to Social Club
- "Over 1,000 car customization options" (Bulletproof tires, armor, etc.)
- Car will turn up in an impound if left in the street. Must pay a fine to retrieve it
- You can't directly "weaponize" your car, but there are a lot of little options. (Car leaking petrol and light em up, sticky bombs)
- Guns will be with you throughout the whole game
- Customized guns will broaden range of options during missions. (Stealthy vs. loud, Scope, etc.)
- Moved from static fights to free focus. Quickly switch your focus to other enemies. No longer need to lock on to enemies, although you can lock on if you wish
- "Hits are much more satisfying"
- Each character has different animation. Strength stat has a bearing on melee capability
- Expect really cool destruction/carnage/damage
- Combat AI much more advance with more knowledge of environment
- Enemies will behave different by who they are (SWAT is organized, gang members are more "gung ho")
- 3 protag will feel natural and will not feel like a balancing act, allowing the game to feel more natural. (if Franklin and Michael are in a car, you can drive as Michael, switch to Franklin, and Michael will continue driving)
- Shooting stat will affect steadiness of aim, amount of ammo you can carry, aim stability, etc. (You can go to the shooting range to increase stat. Also goes up if you kill an enemy. You are rewarded for better kills like head shots)
- Car horns can be customized