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Battlefield: Bad Company 2

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #300 : 30. Lipanj, 2010., 15:44 »
"""Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

 

The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots"""

Zivi bili pa vidjeli.....

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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #301 : 01. Srpanj, 2010., 05:14 »
SC je sada HC.Medic je još više OP,radi headshotove sa preko 200m  :hihi:
I to sa mitraljezom,koji ima nogare,koje su,naime,namjenjene da fino legneš na pod,učvrstiš mitraljez i rokaš.  \:D/
Chat sistem je smeće,a fragovi sada pišu u desnom gornjem kutu.
Nož napokon radi.Da,radi.Znam,ni sam nisam vjerovao.
Još jedan FPS drop,divno.  :ave:
Saga se nastavlja...

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Forbs

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Odg: Battlefield: Bad Company 2
« Odgovori #302 : 01. Srpanj, 2010., 07:22 »
Također i meni su fpsovi pali mada ne ynačajno.Još uvijek se hala :D

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xGAME

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Odg: Battlefield: Bad Company 2
« Odgovori #303 : 01. Srpanj, 2010., 18:50 »
SC je sada HC.Medic je još više OP,radi headshotove sa preko 200m  :hihi:
I to sa mitraljezom,koji ima nogare,koje su,naime,namjenjene da fino legneš na pod,učvrstiš mitraljez i rokaš.  \:D/
Chat sistem je smeće,a fragovi sada pišu u desnom gornjem kutu.
Nož napokon radi.Da,radi.Znam,ni sam nisam vjerovao.
Još jedan FPS drop,divno.  :ave:
Saga se nastavlja...

To da je SC sada HC je zato jer je ogroman prostor hit detecta oko ljudi, oa kamo god spucao metak češ pogodit.
To sa medicom, ma neću više ni u to ulazit, za njega bi trebalo biti puno sporije kretanje po mapi, puno puno veći recoil na svim strojnicama etc
Chat, da slažem se, smeće, samo tildu pritišćem kad igram (ima neki način da ga s eu potpunosti isključi?)
Nož, hmm, ne radi uvijek, par puta mise dogodilo da od iza dođem, oču nožem ubit i ofc zasjećem u prazno -.-
FPSi kod mene sada veći i stabilniji
Yup, igra koja neće nikad biti popravljena jer u tom jebenom Diceu rade samo neki "lijevi" ljudi, još na to dodaj EA i evo ti razloga zašto ništa ne valja....mislim neka kaže što god tko želi, ali kada njima samo JEDAN JEDINI ČOVIJEK RADI NA PATCHU tu sigurno nešto nije u redu, pokupili su novce, tko je kupit mislio, je kupio, sad će još vietnam naplatit nekih 200 kuna a ne vrijedi ni kune iz razloga ako već napraviš igru onda i imaj support za nju a ne da za svaku pi*ku mat*rinu želiš jebene novce pokupit....i da, se sjećate onog intervijua kada su se rugali MW2, rekli su da će SVAKI DLC, MAPE ETC BITI BESPLATNO ZA PC, kamo je to sad nestalo...kada sam otvorio tu temu na forumu iadmin je odmah mi je obrisao, jer izgleda nisu željeli da to i vide oni koji još nisu ,ali naravno money monkeysi su  maknuli -.-
« Zadnja izmjena: 01. Srpanj, 2010., 18:53 xGAME »
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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #304 : 01. Srpanj, 2010., 19:21 »
Da se pohvalim:




rofl,nemam niti jedan kill,spojen sam 3 minute i frend se spawna na mene.A sve zato što imam clantag 'Wallhack'. Volim ove admine što imaju 15 godina i misle da su bogovi internetova.  :ave:

Odg: Battlefield: Bad Company 2
« Odgovori #305 : 01. Srpanj, 2010., 21:29 »
Odigraj rundu s Talijanima, iskusi kakva su retajska stoka bez granica što se tiče i igrača i admina.

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #306 : 02. Srpanj, 2010., 02:03 »
Zalosno....... :wildboy:...mislio sam da ce biti korisniji ovaj patch.... :wildboy:...

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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #307 : 12. Srpanj, 2010., 03:27 »

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #308 : 12. Srpanj, 2010., 15:36 »
OMFFFFG...Sta je ovo....Neki Stvarno Mocan Bugg...ili je neki Hack...

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ReFlex

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$h4d0w

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Odg: Battlefield: Bad Company 2
« Odgovori #310 : 12. Srpanj, 2010., 16:34 »
Lik odbija umrijet. :wildboy:

Treba mu zabit kolac u srce možda. :hiha:
>> Last.fm Profile


>> Xfire Profile

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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #311 : 12. Srpanj, 2010., 22:28 »
Nje niti hack,niti bug,već DICE-ov propust i još jedan u nizu fail-ova.To je ono što sve živcira -
revive invulnerability.

Naime,medic (osim što je rambo Isus),ima moć da bude zaštićen od metaka i granata dok revive-a ljude.Da ne pričam da i ovi koje revive-a imaju tu zaštitu oko sekundu i nešto sitno.  :ave:

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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #312 : 28. Listopad, 2010., 16:52 »
Nećete vjerovati, ali sutra izlazi novi patch!

Citat:
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

- Blue box chat window removed

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

- 3D vision fixed.

- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Fixed VADS turning sensitivity on PC so it performs like the ZU23.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for vehicle countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

- Reduced all weapon damage to the MCOM by 50%.

- Fixed an C4 vs MCOM exploit on Atacama Desert.

- Fixed a bug with FOV when aiming the M1911.

- Lowered the close range damage of the AN94 to highlight its long range role.

- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

- Slightly increased the damage of the UH60.


Obećavajuće.Nadam se da neće (po stoti put u nizu) popraviti određen broj problema, a stvoriti dodatne.

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #313 : 29. Listopad, 2010., 22:37 »
Jao bgt..samo da malo fix-aju te bugove i bila bi igra no.1..premda i nema neke konkurencije

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zg_rider111

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Odg: Battlefield: Bad Company 2
« Odgovori #314 : 29. Listopad, 2010., 23:00 »
Jel postoje piratski serveri?


 

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