Creative Director - Ashraf Ismail
Composer - Brian Tyler (Main), Austin Wintory, Elitsa Alexandrova
Writer: Darby with the writing team
Story follows Balak in 150's AD story covers 15 years.
Rifts similar to the Altair memories of AC2R though on the grander scale of syndicate.
Arno, Connor featured and briefly playable in one of these rifts. Shay features as the main antagonist and is set in 1799, Cairo.
Very early hidden blade. Only one blade of course.
The crocodile is an actual crocodile.
Story takes around 25 hours. 11 sequences.
3 expansions planned to offer new rifts, among other things. Spring 2018 for launch of first pack.
Tailing is minimal.
Customization is varied. Armor upgrades return as well.
Akhom is final name of eagle, very prominent gameplay feature.
Seemless open world, traveling from each city, deserts, Oasis and various islands in the Mediterranean.
You have a base that is very customizable and is located in Alexandria.
Health System is like The Witcher 3, you eat consumables and take vials of medicine to recover portions of health.
Heavy crafting system.
The "Empire Trilogy" will cover the entire formation of Assassins and Templars. Will not necessarily continue the characters if they are not received well, however they do have plans in place to continue either way. Will not return to annualization instead will have the major expansions.
MD is heavily expanded on from A3, MD is a male named Shane. With Greek roots, he is a trained assassin who works with Charlotte, Shaun, and Rebecca among a few new faces. William is your mentor but he has lost his way.
Desmond appears as when he was in the Animus Safe Mode part of his consciousness remained within the data and he helps Shane overcome trauma from the bleeding effect.
Juno is back putting her plans into motion finally and we will have some major Revelations.
Boats return but are upgraded like carriages in syndicate.
Camels and horses are ridable throughout the world.
One last detail,
Release date is 11/14/17