RTS, Milky Tea StudiosDatum izlaska: 26.03.2025.
RPG, Monolith SoftDatum izlaska: 20.03.2025.
Prve PlayStation slušalice earbuds tipa iznenađujuće su kvalitetne,…
NFS Pro Street preview: RacingCitat:Also the tracks now are much more tight that they were in the previous NFS games, much like in Need for Speed Underground where each track had a few sections where you had to be really careful. Like a turn that if you go in at a too high speed you end up crashing into something. Tracks aren't a piece of cake anymore, you have to pay attention all the time especially if you have a fast car. And that is definitely an improvement! Citat:Circuit racing has changed a lot from the previous NFS games though. The "pedal to the metal I don't even know where brakes are" strategy will take you to the first turn where you will hit a wall and probably total your car. You will have to find out the best driving line, apply the brakes in front of every turn and then carefully accelerate when exiting the turn. That is of course on highest difficulty level. On lowest the old strategy will still work as the assists will break for you. Either way the speed feels good as soon as you start upgrading your car (first few races will feel a bit too slow though) and is overall a very decent race type.Navodno su u demu bila uključeni svi driving assisti... Citat:Drag is a game mode which I think will be a huge hit especially on multiplayer. It is pretty easy to learn as in it's core it's only about making perfect shifts. But even if this sounds really easy, it will take a lot of skill to master it. First of all unlike in previous NFS games you need to make a shift from neutral to first when the race starts and sometimes it is a bit hard to determine when the race actually starts. The other tricky thing will be the fact that the cars aren't attached to a lane but drive the same as in other game modes. That means that you have a big problem if a high powered rear wheel dragsters starts turning. You will have to stop accelerating and even brake a bit to correct the course. Not to mention the car won't turn at all when it's doing a wheelie. And wheelies are very common! A typical drag race is a set of three attempts with only the best time being counted.Ane Citat:Overall the racing in ProStreet has improved a lot, even the usually more boring circuit type racing feels great this year, not to mention the exceptional drag and very good drift and speed challenge as well. There are a few issues, but let's leave those for the next article. \/
Also the tracks now are much more tight that they were in the previous NFS games, much like in Need for Speed Underground where each track had a few sections where you had to be really careful. Like a turn that if you go in at a too high speed you end up crashing into something. Tracks aren't a piece of cake anymore, you have to pay attention all the time especially if you have a fast car. And that is definitely an improvement!
Circuit racing has changed a lot from the previous NFS games though. The "pedal to the metal I don't even know where brakes are" strategy will take you to the first turn where you will hit a wall and probably total your car. You will have to find out the best driving line, apply the brakes in front of every turn and then carefully accelerate when exiting the turn. That is of course on highest difficulty level. On lowest the old strategy will still work as the assists will break for you. Either way the speed feels good as soon as you start upgrading your car (first few races will feel a bit too slow though) and is overall a very decent race type.
Drag is a game mode which I think will be a huge hit especially on multiplayer. It is pretty easy to learn as in it's core it's only about making perfect shifts. But even if this sounds really easy, it will take a lot of skill to master it. First of all unlike in previous NFS games you need to make a shift from neutral to first when the race starts and sometimes it is a bit hard to determine when the race actually starts. The other tricky thing will be the fact that the cars aren't attached to a lane but drive the same as in other game modes. That means that you have a big problem if a high powered rear wheel dragsters starts turning. You will have to stop accelerating and even brake a bit to correct the course. Not to mention the car won't turn at all when it's doing a wheelie. And wheelies are very common! A typical drag race is a set of three attempts with only the best time being counted.
Overall the racing in ProStreet has improved a lot, even the usually more boring circuit type racing feels great this year, not to mention the exceptional drag and very good drift and speed challenge as well. There are a few issues, but let's leave those for the next article.