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The Witcher 3: Wild Hunt

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Wyzard

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Odg: The Witcher 3: Wild Hunt
« Odgovori #435 : 06. Ožujak, 2015., 10:59 »
I općenito dok se spomene DS u kontekstu nečega, većinom se svi pogrešno referiraju samo na težinu, koja nema apsolutno nikakve veze u suštini s kvalitetom borbe.

Osim što povremeno loša kamera i detekcija kolizije doprinose toj "težini", odnosno čine borbu frustrirajućom u trenutcima kad ne umreš zbog vlastite nesposobnosti nego zbog nečeg od navedenog.

Sad ćeš naravno reći da ni te stvari nemaju nikakve veze s kvalitetom borbe, ali pogledaj od koje je riječi krenulo ovo - Souls "iskustvo".
« Zadnja izmjena: 06. Ožujak, 2015., 11:00 wyzard »

Odg: The Witcher 3: Wild Hunt
« Odgovori #436 : 06. Ožujak, 2015., 11:17 »
Ali doslovno nitko ne priča da želi DS težinu u Witcheru. Ne kužim zašto se konstantno svi vraćaju na to.
Niti je itko rekao ili implicirao da je DS u bilo kojem segmentu SAVRŠEN. Tako da ni ovo isticanje svake rendom gluposti nema baš smisla.

Kamera u Souls igrama ne funkcionira uvijek dobro, hit detection je nekad govno i često je moguće abjuzati AI. I još tisuću malih stvari je govnasto u Souls igrama. Tu se svi slažu. Ali očito nitko ne želi da se TE stvari ubace u Witchera lol.

Odg: The Witcher 3: Wild Hunt
« Odgovori #437 : 06. Ožujak, 2015., 11:54 »
Ali doslovno nitko ne priča da želi DS težinu u Witcheru. Ne kužim zašto se konstantno svi vraćaju na to.

Vjerojatno traume iz prošlosti :mrgreen:
http://www.hcl.hr/forum/multiplatform-gaming/dark-souls/msg558081/#msg558081

Ma ono, igrat će se bez obzira ako borba i ostane ista kao u TW2, nemoguće je svima udovoljiti.


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Deadwalker

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Odg: The Witcher 3: Wild Hunt
« Odgovori #438 : 06. Ožujak, 2015., 13:16 »
Iskreno ne kužim tu briju s DS težinom. Gameplay se bazira na pukom razumijevanju nekih osnovnih role-playing elemenata, s time da su dosta dobro simulirane (ne savršeno dakako) neke osnovne fizikalne zakonitosti tipa da težak oklop vrlo brzo troši staminu ili da ne možeš s two-hand swordom mahati po uskom tunelu kako te volja. Bossovi se baziraju na principu pokušaja i pogreške pa jednom kada naučiš njegove napade, nije problem predvidjeti što će napraviti i s kojim redoslijedom. Čar je u tome što ih ima dosta i svatko ima svoje cake (i što je igra open-world) pa uz malo kompleksniji level sustav i naviku da se kroz moderne igre prolazi kao nožem kroz maslac, tu se valjda stvara taj dojam velike težini, posebice ako prerano nabasaš na nešto veličine zgrade i tvrdoglav si da probaš recimo drugačiju rutu.

U biti, DS je jedini RPG gdje su kako treba one silne statistike iz izometrijskim RPG-eva prebacili u nešto "opipljivo" i relativno responzivno (nije savršeno dakako) što kada upariš s vrlo raznolikom čudovišnom faunom i fantastičnim te pametno konstruiranim level dizajnom, funkcioniora besprijekorno i jebeno zarazno.

Natrag na temu - htio bi samo da TW3 "posudi" još neke elemente DS-a ili da barem sredi osnovne probleme dvojke tipa neresponzivne kontrole, manjak bilo kakvog izazova nakon prve trećine igre i općenito sustav napredovanja lika koji je za nešto što se naziva RPG vrlo rudimentaran.
Al' dobro, to su samo moje želje, odigrat će se sigurno bez obzira kako gameplay bio naposljetku složen.
The greatest teacher, failure is.

Odg: The Witcher 3: Wild Hunt
« Odgovori #439 : 07. Ožujak, 2015., 07:13 »
Dead ne bih se baš složio da je borba u witcheru 2 neresponzivna i nebalansirana ali se u potpunosti slažem da se može 99% toga preć na jedan obrazac. Prošao sam ga na hard i samo sam se bacakao lijevo desno s onim kolutom. I tako svaku borbu. Na kraju je pomalo i dosadilo već.
Lista odigranih:2015,2016,2017,2018,

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Deadwalker

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Odg: The Witcher 3: Wild Hunt
« Odgovori #440 : 07. Ožujak, 2015., 12:39 »
A gle, može se igrati na drugačiji način (da koristiš bombe, trapove i sl.), al' realno nema neke svrhe budući da te igra ne kažnjava ako se kod svakog tipa neprijatelja koristiš identičnom taktikom. Nadam se da će u trojci malo poraditi kod gameplay dizajna što se tiče (barem) monstera da cijeli taj witcherov arsenal dobije nekakvi smisao. Barem na onim većim stupnjevima težine.
The greatest teacher, failure is.

Odg: The Witcher 3: Wild Hunt
« Odgovori #441 : 07. Ožujak, 2015., 15:00 »
Ja sam rabio sve i svašta uz to bacakanje naokolo baš da si razbijem malo tu monotnost, ali nisam trapove koristio uopće. Isto se nadam da će se to malo "produbiti" jel


al ne na souls iskustvo :hiha:
Lista odigranih:2015,2016,2017,2018,

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doktor1

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Odg: The Witcher 3: Wild Hunt
« Odgovori #442 : 07. Ožujak, 2015., 17:47 »

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Cole

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Odg: The Witcher 3: Wild Hunt
« Odgovori #443 : 19. Ožujak, 2015., 18:32 »

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WEAPONX

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Odg: The Witcher 3: Wild Hunt
« Odgovori #444 : 19. Ožujak, 2015., 19:58 »
Najs :piva:
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doktor1

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Odg: The Witcher 3: Wild Hunt
« Odgovori #445 : 20. Ožujak, 2015., 21:10 »
Gamestar.de's editor in chief's experience with the Witcher 3 over three days:

journalist played 10-12 hours, had full access to the game and reached level 7

game is already at Sony & MS for admission

resolution on Xbox One will definitely stay at 900p in order to offer a stable performance

fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks

Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker

Looks insanely good for an open world game

two big cities with Novigrad and Oxenfurt (which is really big as well)

you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

Novigrad+No man's land are much bigger than Skyrim alone

no button for opening doors anymore, all doors are swinging doors

extremely lively interiors, every interior tells a different story

There are around 25 "villages" in No mans land and Novigrad

there are towns in the game of the same size of Flotsam

cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

last active skill-slot (12th) at level 50, level cap could be even higher

whole world feels quite realistic and organic

Combat with gamepad very intuitive and fluid

diving is still not optimal in terms of controls, but you can dive everywhere

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

it's still too easy to rob people, robbing system in general is lacking

whole game is consequently open world so pacing could be difficult for some

passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has
certain skills)

side quests are great and each tells its own story with people actually reacting to Geralt

sound and subtitles can be combined freely from different available languages

there will definitely be a day-one patch

high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

items can be crafted and decomposed

best items in game must be crafted

game world can change based on your decisions

there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

the journalist never had the feeling that the world is "empty"

no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

the game is open world but actually almost everything is "controlled" and "planned" by the developers

The Quests aren't randomly generated, they appear on the same spot

He did not encounter any simple fetch quests

many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

mutagens can be very powerful, like 40% damage enhancer for signs

very different enemy types that feel and play differently

no "clone" NPCs, every NPC in Novigrad for example looks differently

every potion and bomb must only brewed/crafted once

potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

crafting is extensive

you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

every region has its own color setting and feel

Most dynamic/impressive Weather System the reporter has ever seen.

clouds cast shadows

bad weather like storms can happen everywhere

game loading time is extremely short on the high-end PC

saving and loading times are also extremely short

some huge buildings and story-relevant special areas have loading times, normal buildings do not

story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a
different way if the journalist behaved differently

"it will be impossible to play Witcher 3 two times in exactly the same way"

different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way

Ghwent is awesome according to the journalist, great design and entertaining

fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

there are now negotiation minigame for quest rewards like bargaining for a monster hunt (before and after quests?)

there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

every item you choose is visible on Geralt's ingame model

Geralts beard will grow. You have to go to a barber after a few days

you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level
to yourself, but it's up to the player how he wants to progress

Level 24 Wyvern one-shotted level 7 Geralt

soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location

some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

tutorials are integrated into the story/progression and worth the effort due to good dialogues

the game is really immersive and "drags you in", feels and plays a lot more fluidly than the predecessors without being less complex

there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply
impressed by what he saw and played

potions are quite important, especially on harder difficulty settings
______________

The Witcher 3: Wild Hunt FAQ – featuring devs from CD Projekt RED!

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WEAPONX

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Odg: The Witcher 3: Wild Hunt
« Odgovori #446 : 20. Ožujak, 2015., 21:24 »
:ave:

Ovako nahajpan na nešto nisam bio godinama.
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Wyzard

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Odg: The Witcher 3: Wild Hunt
« Odgovori #447 : 20. Ožujak, 2015., 21:28 »
Kako ću da pustim bradurinu, e :hihi:

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doktor1

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Odg: The Witcher 3: Wild Hunt
« Odgovori #448 : 20. Ožujak, 2015., 21:58 »
- Ciri sequences will be 5-10h, (in total)

- A thing that he really appreciated and I liked very well as well is the importance of logic and consistency of the game world to the developers. This shows in small things like, killing a wolf will never drop a weapon but killing an enemy equiped with an axe has a high chance of dropping an axe as well. Or for instance there is absolutely no limit on where you can dive, even though on some place there is absolutely nothing to dive for but just to keep the consistency you can still dive.

- During his 2 days(not just playing, he also was able to just free fly through the world and things like that) he encountered 3 bugs. One was a savefile that couldn't be loaded but was fixed with a restart of the game. The second was a locked camera during a fight once and the third was a horse that somehow ended up on top of a pillar.

- On the topic of monster hunts. While in itself they are pretty cool a very interesting fact about it was the rewards. In fact you gain mutagens from the big monster hunting quests which can be used in a as it sounded a little bit more complex manner. One way to use them is to increase your skills which can give you at the highest level of combination of skills and mutagens a significant increase of your skills. They are also used in high-tier potions. To conclude, the mutagens are pretty useful and thus the monster hunting quests are more than just cool quests.

- On the topic of sidequests and decisions, Witcher 3 has in contrast to other games no problem of denying you content based on your decisions. For instance in one sidequest you could choose to enter a brawl of soldiers of some sort and if you did not an entire dungeon is completely denied to you for this playthrough. Also very interesting, the decisions and consequences are not as obvious as in Witcher 2 where at the end or the beginning of a chapter you had to choose between one or the other. In the Witcher 3 it is way more integrated into the gameplay and "every-day" decisions. As he summarized it: It will be impossible to have the same playthrough twice.

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« Zadnja izmjena: 20. Ožujak, 2015., 22:11 doktor1 »

Odg: The Witcher 3: Wild Hunt
« Odgovori #449 : 20. Ožujak, 2015., 22:14 »
- During his 2 days(not just playing, he also was able to just free fly through the world and things like that) he encountered 3 bugs. One was a savefile that couldn't be loaded but was fixed with a restart of the game.

Prva dva nastavka nisam uspio zavrsit zbog problema sa saveovima, naravno da ce i treci imat istih problema.

3 puta sam igrao The Witcher, najdalje dosao do 3. chaptera, sva 3 puta corruptan save.
The Witcher 2 sam odigrao 10h, iduci put kad sam isao igrat me baci na cca 2h igre, ostalih saveova nije bilo.
Originali na steamu.

 

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