In Evolve, up to five players face off in four versus one matches on large maps, Four of the players band together as hunters, while the remaining player is the monster. The hunters are grouped into four distinct classes – assault, trapper, support, and medic – but the game has an additional wrinkle: There are unique individuals within each of those classes. When you decide to play as an assault class, for example, you can also select a specific character in that role, who has his or her own specific loadout.
Each character is equipped with an array of weapons and gear. One piece of that loadout will be shared between all characters in that class, but the rest is specific to each character.
Here’s a look at the first character reveal, Markov.

Name: Markov
Class: Assault
Class Ability: Personal Shield
Markov is a member of the assault class, which is a role that should be familiar to most squad-based shooter players. In short, his job is to inflict as much damage as possible. With a large health pool and the ability to take a punch, he’s a great fit for players who like to get in enemies’ faces.
On the offensive side, he’s armed with two large weapons. His lightning gun is a powerful piece of equipment that sends crackling blasts of destruction at close range. For enemies outside of that weapon’s grasp, he also packs an assault rifle.
Markov isn’t all brawn, either. Players can use his arc mines as a strategic way to herd the monster into position or to close off routes. These electric charges are detonated by enemy contact; teammates won’t trip them, but they can take minor splash damage from them. If the monster triggers one, mines are also a great way to point out its position.
Finally, all members of the assault class – not just Markov –are equipped with personal shields. As you might imagine, these provide a brief respite from enemy damage. Learning how long they last and the optimal time to activate the shield may be what determines if your squad talks about you in the past or present tense.
The assault class is a great option for longtime FPS fans used to always being on offense. However, that doesn’t mean you should approach the class as a lone gunman. Markov’s weapons and abilities are even more powerful when used in conjunction with the abilities and tactics of his fellow squadmates, and knowing when to take a stand and when to flee is paramount to team’s success. Having your assault member killed puts the hunters at a major disadvantage, so even though Markov is the guy with the big guns, playing smart is essential.