Fino, fino - ali:
"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second.
Ako 8-core procesori u konzolama vuku na 30 fps u 900p, ovo vjerojatno neće biti igrivo na PC-u bez x8 procesora. Jer nema te grafičke postavke ili drivera koji bi tu pomogli.
A i na E3 prezentacijama mi je gameplay bio dosta trzav, pa eto, sad je jasno zašto. Ne bi me čudilo da na PC verziju stave 30 fps lock po defaultu.