slideri za bolju simulaciju nogometa (nisam jos probao)
World Class/Legendary, 10-15 Mins, Slow Speed + Full Manual (shooting,passing,crossing etc..)
Sprint Speed - 51/51 - Needs more testing, but the attempt here is to increase more physicality, but also to balance the slower animations due to pass speed decrease.
Acceleration - 50/50
Shot Error - 50/50
Pass Error - 60/60 - We liked the decision making here from the CPU, without hurting the variety.
Shot Speed - 45/45 - Kudos to Josh here, fantastic find. Loving the shot animations and the power on the shots still. Really great.
Pass Speed - 35/35 - Probably the breakthrough here thanks to balla. It not only slows the pass speed (Driven pass), but also slows down the animation speeds of all players. Very nice find, and allows us to modify the other values accordingly.
Injury Frequency - 50/50
Injury Severity - 50/50
GK Ability - 45/45 - Kudos to Josh here because the saves, relative to the shot speed, look much more in sync and less twitchy. Seeing some nice save animations and adequate, realistic, goals given up.
Marking - 40/50 - The discrepancy is because the CPU defense is fine, so there is no need to adjust their values away from default anymore. The user's, however, is a bit more chaotic at default. The defenders tend to turn their back and follow the attackers deep into the box. With this lower marking approach, it allows more calmness defensively, and not have the users defenders running around aimlessly. More zonal look means less of chasing an attacker out of position, and more opportunities for offsides.
Run Frequency - 50/50 - With the adjustment to pass speed, and the line values, there is no need to handicap the CPU with a lower run frequency. Thankfully the driven pass is lessened, so now the CPU has to find these players that are making their runs. In addition, it was found that the run frequency affects some physicality chances as well, since on a lower setting, there are not enough players up the pitch - thuse not enough opportunity for physicality.
Height - 50/50
Length - 45/45 - Bit the bullet on this one, reluctantly, as we did not want to modify any line values. Enough was enough though as the length of the pitch was too far decompressed, and resulted in 15-30 yard passes with ease, and to feet. This change, relative to the set, has now allowed a bit more opportunity for physicality and more actual build up.
Width - 48/48 - Lowered this just a bit to compliment the adjustments to length and pass speed. The driven pass tends to occur in more width in the midfield, so lessened the space has helped quite a bit. Have to pay attention to the FBs getting too cramped though, but this should be okay relative to the run frequency and marking settings.
FB Positioning - 50/50
FT Control - 55/55 Allows for a slight bad touch on occasion, and separates quality players form lower level.