ovaj Trevor mi je već sad favorit lik
neke informacije:
The Full map will be Open from the first time. (No bridges closed like in previous GTA's)
Playing as Micheal, you will have the possibilty to drive his Luxury Sports Car from beginning (Which will stand in his Garage)
Playing as Trevor, you will have the possibility to fly a Helicopter from the beginning
In the Story there are 6 big roberies, the three protagonists are preparing for.
- Map 5xtimes bigger than RDR map.
- RDR dynamic world was also the starting point to create a living world in GTA V.
"Our goal is to surpass RDR" said Dan Houser.
- Prisons and Canyons are mentioned
- The satire of the American society will include subjects like "Hollywood, the porn industry, weed smuggling, homeless people, a bankrupt government".
- Underwater world (and underwater caves) and diving equipment confirmed
- Houser said that missions similar to Taxi, Ambulance and Vigilante ones will be back but "probably not identical to the ones in previous GTA cause they wouldn't fit in the 3 protagonists personalities, but the 3 protagonists will have odd jobs to do".
- About the 3 protagonists skills: Trevor will be the skilled helicopter pilot, Franklyn the skilled driver and sniper, Micheal the "smooth operator", skilled and versatile.
- The idea about creating Micheal came from the question: "What would do a typical GTA protagonist (usually aged between 28y-35y) after he retired and he's in his 45ish years old?". "Where's the action?" he'd ask himself.
- Franklyn is looking for a mentor and he finds one in Mike after they meet during one of Franklyn repo man jobs.
- Trevor is an ex military pilot.
- Trevor is inspired in the typical GTA player that only roams around the game creating havoc, death and destruction.
- According to Houser missions types will vary among "big and small events , explosive, infiltration, super spectacular, family, invasion, hostage recovery, heists and robberies. Plus classic GTA missions but updated and improved."
- They played the same mission of GI.
- Euphoria engine is at its best.
- Draw distance improved.
- They haven't seen any popping up in the scenery.
- Cover mechanics have been greatly improved and cover will be very important in the gameplay.
- About the economy Houser says: "you will be able to spend money to buy interesting and fun things… expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of — I went through all of this to make all this money and now I'm going to spend it on this crazy item."
- Biggest vehicles selection of any GTA game.
- Dynamic music in missions
- No COOP in SP
- MP will be a huge part of the game and it will be very addictive.
- MP has been developed by a separated team and it has been developed as something as important and full of content as SP.
- COOP confirmed in MP
Multiplayer.it
- Alamo Sea is the name of the Salton Sea like area.
- Radial menu to select the 3 protagonists.
- Missions will involve just one, two or three protagonists at the same time.
- Switching in missions partially scripted.
- In the demo mission final part (same mission as GI) the player can decide which character use.
- The story's only goal is not a great finale reached by a linear storyline. Most of the missions are to prepare you to pass through some crucial twists in the storyline.
There are 6 of this crucial moments that are played in 6 high quality missions.
There will be multiple great finales that will depend on what you did previously in the game.
- 25h storyline, along the lines of RDR.
- they say map is 3x RDR one on land and 5x RDR one if you include sea areas.
- Map open since the start except some protected areas.
- Dynamic events a la RDR world. Example they saw in the demo: an armored car transporting money stops for gas — you can either rob it while it is at the gas station or follow it to its destination and then perform a more spectacular and profitable robbery.
- Dogs confirmed. Pets and stray dogs.
- Money will be needed to gain access to some missions.
- They suppose there will be properties that will make you gain money but they do not confirm it.
- Automatic/electric soft tops (hoods?) in convertible/sports cars.
- Still some frame rate and aliasing issues that will be improved in final version.