Ne spominju previše (ne)linearnost, ali iz teksta bi se dalo zaključiti da će biti linearna.
Bit će misija u kojima će se moći trčkarati po svijetu kao u open world igrama, ali malo je takvih.
Igra će biti puno sporija od onog na što smo navikli iz Rockstara.
Akcije će biti tek ponegdje (i nisu oduševljeni akcijom). Gameplay će se više svoditi na istraživanje i razgovor s NPC-jima.
A to izgleda ovako:
"During conversation, you're given a number of options: believe, doubt, disbelieve. Your witness and victim, McCarthy, is obviously hiding something. Hold it! But you can't accuse someone of lying without evidence. You'll have to combine your sleuthing instincts with your ability to read people to find the best time to "break" someone and get closer to the truth."
"Watching how people respond to you, listening to the intonation of their voice, and looking for subtle changes in their expression is vital in figuring out who you can trust. The fact that you can "read" people this way is rather revolutionary, a testament to how spectacular the motion capture system is. Team Bondi's proprietary MotionScan tech essentially captures actors' performances in 3D, and the results simply speak for itself: LA Noire sets a new benchmark in real-time human animation, besting the recent efforts of Uncharted and Heavy Rain. The fact that every character in the game has a real human performance behind it makes the lengthy development cycle make so much sense."
Meni paše.
I da, zločini koje ćemo rješavati u igri su temeljeni na pravim događajima. Jedino su neka imena i mjesta izmijenjeni.