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Metal Gear Solid 5: The Phantom Pain

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #360 : 20. Kolovoz, 2015., 13:06 »
Dobra vijest je da će mi prijatelj koji radi u jednom gameshopu nabaviti MGS5 za 240kn.
Ali loša je da ću ga zbog obaveza početi igrati tek u 10 mj.
Evo tu i tamo pogledam neki kratki video ali se suzdržavam od gledanja dužih trailera i gameplay-a, ali svakako ću
baciti oko na recenzije.

Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #361 : 20. Kolovoz, 2015., 17:35 »
Ma koga briga, bar nije igra velika 50+ GB pa mi ni ne treba preload.
01.09. je ionako utorak pa radim, a igra će se skinuti za 2 sata bez problema. :thumbs:

Koliko zauzima? Nisam obracao paznju...




Ljudi ja jedva cekam, evo zavrsio sam MGS:GZ aaaaaa milina je igrat, cak bi mogao mjesecima bit u ovoj bazi hahhaha
A meni ispit na  dan izlaska bas, i onda sam solbodan do 10mj. pa ce biti vremena za igranje.

Da i ja se suzdrzavam gledanja bilo cega sa yt. jer nece biti to to ako je vec videno.


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Hrv4tin4

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #362 : 20. Kolovoz, 2015., 17:38 »
E onda sad uploadaj saveove od GZa i dobiti ćeš ingame bonuse! :piva:

Ja sam prešao sve na normal, ali nisam ganjao sve živo i imam tek 40%. I ja sam jedno vrijeme bio nabrijan na GZ, al sad sam na Witcheru dok čekam PP.
Baš me zanima koje ćemo bonuse dobiti u PPu!

Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #363 : 20. Kolovoz, 2015., 17:50 »
Super budem sacuvao, vidis nisam ni to vidio :piva: Ja sam zavrsio preko 68% (planiram jos zaigrati malo da skupim sve da iskoristim makismalno placeno) :clap:

A witcher-a sam igrao malo i jedna stvar mi se nije svidjela sto citava mapa nije bas bas otvorena vec ides po regijama :wildboy:
A 1 i 2 su mi okej skroz, mada nisam imao od njih save game pa da nastavim gdje sam stao... vjerovatno da sam imao igrao bi 100% (inace w3 posuden bio od prijatelja)


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Hrv4tin4

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #364 : 20. Kolovoz, 2015., 17:52 »
Ne možeš to sačuvati, nego imaš u glavnom meniu opciju Upload Save! I onda se on uploada i veže za tvoj Steam id! I kada konačno dođe PP onda povučeš save i dobiješ bonuse. Ne ide to preko kompa i standardnih save datoteka. Tako su bar u nečemu spriječili pirate da nemaju bonuse kao i mi koji pošteno kupujemo igre.

EDIT: Zaboravio sam napomenuti da MGS V ima 28GB
« Zadnja izmjena: 20. Kolovoz, 2015., 17:54 Hrv4tin4 »


Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #366 : 20. Kolovoz, 2015., 19:05 »
Na koju foru 17/20?
4x4 = 16

Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #367 : 24. Kolovoz, 2015., 05:33 »
IGN i Gamespot su ocjenili MGS5 sa savršenih 10/10!
Bravo Kojima! =D>

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Ementaler

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #368 : 24. Kolovoz, 2015., 08:52 »
Jup, prve recenzije su vani i sve redom 9 ili preko 9.

IGN – 10
Gamespot – 10 (pending online services)
Metal Gear Informer – 10
Examiner – 5/5
Daily Dot – 5/5
EGM – 9.5
GameTrailers – 9.5
GameInformer – 9.25
Destructoid – 9
Press Start – 9
USGamer – review in progress
GamesRadar – review in progress
Polygon – initial impressions, full review to come
Kotaku – initial impressions, full review to come

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Hrv4tin4

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #369 : 24. Kolovoz, 2015., 08:58 »
Tko će recenzirati MGS V kod nas? I Jel stigao se već igra?
Ne mogu dočekati još tih par dana do izlaska...

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Ementaler

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #370 : 24. Kolovoz, 2015., 09:48 »
Zoran i Ja ćemo se pozabavit recenzijom/video komentarima.

Nope, nije još stigao u ove krajeve.

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doktor1

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #371 : 24. Kolovoz, 2015., 10:10 »
IGN - 10

    The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy.

Destructoid - 9.0

    Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.

Gamespot - 10

    Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Kotaku (Impressions)

    I've Played 30 Hours Of Metal Gear Solid V: The Phantom Pain And It's Friggin' Great

Game Informer - 9.25

    Hideo Kojima’s original Metal Gear was a top-down, screen-by-screen stealth title. Compared to the massive and ambitious world of The Phantom Pain, it’s hard to believe both games are products of the same creative mind. A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game. The gameplay, storytelling, and protagonists in Metal Gear may shift with each new installment, but Kojima’s ability to surprise and enthrall gamers remains unchanged.

Press Start - 9.0

    Metal Gear Solid V is a game that always had a lot of potential. A great deal of this rests on the game’s replayability, as the player can return and approach missions from a range of different angles. I must also praise Kojima for offering up a game that is not simply engaging and cinematic, but is one that also grants the player some agency in how the story plays out. From the start, I was hooked, despite this being my first foray into the Metal Gear franchise. That being said, while the game serves as a sequel to Ground Zeroes, it works equally just as well as a standalone.

Polygon (Impressions)

    The Phantom Pain's story is, like other Metal Gear Solid games, complex — and frustrating in that complexity. It can be clumsy, silly and puerile, but we're still hooked. There are dozens of audio tape conversations we've listened to to flesh out the backstory, with dozens more still to soak in. Without a doubt, this game has series creator Hideo Kojima's touch throughout, a fact we're reminded of the dozens of times the game says The Phantom Pain was directed and produced by Kojima.

EGM - 9.5

     Even Metal Gear Solid V: The Phantom Pain’s missteps show a certain boldness that is absent from the big budget games space. It is unafraid to experiment, not just on the franchise’s structure, but on mechanics readily established as standards in the industry. Delivering the most realized open-world stealth game to date in addition to the customizability for players to approach every challenge however they see fit, The Phantom Pain not only changes the rules of the Metal Gear Solid series, ultimately altering the trajectory of the franchise, if it does continue, while simultaneously changing the idea of what can be accomplished with an open world game, both narratively and mechanically.

Daily Dot - 5/5

    Aside from being a mildly engrossing troop management feature, Mother Base acts as a narrative precursor to Big Boss’ Outer Heaven fortress. It’s just one of a number of key elements in The Phantom Pain that adds gravitas to the events that preceded this chapter in Big Boss’ stor—and the known Metal Gear-related incidents that have yet to come. It takes talent to make the player think that a game director is “phoning in” a story only to realize later that every narrative beat had some degree of meaning. It’s only when I completed the story that I realized that every scene that made me rub my chin in puzzlement is a proverbial breadcrumb that offers a new perspective upon second viewing. A couple revelations are even significant enough to make one rethink the series as a whole. This is one of those rare instances where marathoning a game series is more meaningful after the latest sequel is released, not before.

Time Magazine impressions

    If I had to grade it now, 30 hours in, with 80% of the story yet to come, most of the equipment still locked away, my base still a nascent thing, and only a handful of the side missions complete, I’d give The Phantom Pain full marks, easy. But if you want to see whether another 30 or more hours changes my mind, I’ll be back with a full review before the game launches Sept. 1.

Respawn Ninja - 100%

    Metal Gear Solid: The Phantom Pain is quite possibly (more than likely) the last hurrah from Kojima in this franchise and from the level of detail, the brilliant cinematography style missions to the massive expansion of gameplay with Mother Base management – he’s going out with a bang. The introduction of the game was really powerful and basically took that level of momentum throughout the entire campaign. It’s incredible to see the amount of work gone into this title and you can see Kojima and the team really poured their soul into this game to give it character. This is simply one of the best games I’ve played this year.

Gamesradar, (review in progress)

    What do I think, at this stage, as vaguely lunatic fan? It's incredible. For me MGS5 is the densest, most considered, open-world stealth game ever, with a sense of physical space to rival Red Dead Redemption, but precise, deep controls that only the greatest Japanese action games seem to understand.

Videogamer, (review in progress)

    I've still not finished MGS5, despite pouring nearly 40 hours or so into it. Its low points are few yet jarring, and while they come nowhere close to cancelling the highs – of which there are many – they nonetheless stick out. Still, I'm confident in calling Metal Gear Solid 5 the best game of the year, a vast undertaking where Kojima's reach hasn't exceeded his grasp, a game where a big story doesn't happen to you.

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Iho007

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #372 : 24. Kolovoz, 2015., 10:22 »
Odlični reviewi. :mrgreen: Je li netko prednaručio physical copy za PC? Jel se dobije kod za aktivaciju na steamu?

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Hrv4tin4

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #373 : 24. Kolovoz, 2015., 10:24 »
Za disk verzije ne znam, ali ako napraviš digitalni preorder dobiješ kao bonus Ground Zeroes i još 3 motherbase itema.

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Iho007

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Odg: Metal Gear Solid 5: The Phantom Pain
« Odgovori #374 : 24. Kolovoz, 2015., 10:29 »
Hvala na brzom odgovoru, ali uzeo sam preorder na steamu i želim ga otkazati jer je cijena na steamu 60 eura, a u infomarku se može prednaručiti physical copy za 369kn. Ground zeroes mi ne treba jer sam ga već prešao 100% i imam 50+ sati gameplaya :hihi:. Osim toga ostao sam bez interneta u stanu pa nisam u mogućnosti downloadati sa steama, ali želim steam podršku zbog FOB i MGO kada izađe. Btw MGS je zbilja poseban. Ovo su mi prvi postovi u 7 godina registriranosti na forumu :clap:

 

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