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NFS: Pro Street

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nuke

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Re: NFS: Pro Street
« Odgovori #375 : 04. Studeni, 2007., 21:45 »
meni se brzo peder skrpao,bit ce da sam ja onda lose odvozio :D
Elephants guide me

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Benko

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Re: NFS: Pro Street
« Odgovori #376 : 04. Studeni, 2007., 22:03 »
i bolje im je... taj kečap me previše živaca znao koštati  :wildboy:
joj, kad se sjetim NFSU-a.. zadnja trka, melissa brijem, i prestignem ju i do zadnjeg kruga ju vodim ono, 20 minuta, i zabijem se slučajno u kut i ona kao u warp 10 prestigne me pred ciljem.. kako li sam popizdio

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Re: NFS: Pro Street
« Odgovori #377 : 04. Studeni, 2007., 23:05 »
usporedno sa nekom TOCA-om, kakav je?

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Seengeer

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Re: NFS: Pro Street
« Odgovori #378 : 05. Studeni, 2007., 13:27 »
ai ko ai nista posebno,glupi su i dalje,iako igra sama radi ono ko i prije u nfsu lako ga dostignes,teze malo prodes,i onda ako napravis razliku veliku ispred njega odjednom vozi pun kurac dobro i sustigne te.nista posebno.




Uobičajno kao i prošli NFS-ovi. :tired:

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Benko

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Re: NFS: Pro Street
« Odgovori #379 : 05. Studeni, 2007., 13:49 »
ai ko ai nista posebno,glupi su i dalje,iako igra sama radi ono ko i prije u nfsu lako ga dostignes,teze malo prodes,i onda ako napravis razliku veliku ispred njega odjednom vozi pun kurac dobro i sustigne te.nista posebno.




Uobičajno kao i prošli NFS-ovi. :tired:
nemoj se zavaravat.. ovaj nfs je itekako drukčiji od ostalih, ima novih pluseva i starih minuseva..

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Seengeer

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Re: NFS: Pro Street
« Odgovori #380 : 05. Studeni, 2007., 14:09 »
ai ko ai nista posebno,glupi su i dalje,iako igra sama radi ono ko i prije u nfsu lako ga dostignes,teze malo prodes,i onda ako napravis razliku veliku ispred njega odjednom vozi pun kurac dobro i sustigne te.nista posebno.




Uobičajno kao i prošli NFS-ovi. :tired:
nemoj se zavaravat.. ovaj nfs je itekako drukčiji od ostalih, ima novih pluseva i starih minuseva..

Nisam mislio na komplet cjelu igru, već samo na ai. :ementaler:

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Ementaler

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Re: NFS: Pro Street
« Odgovori #381 : 05. Studeni, 2007., 14:11 »
I bogami novih minusa... driving model je ispao nekakva kvazi arkadna simulacija što je imo ispalo loše.. Pogotovo u grip utrkama... onaj speednešto po pustinji je još ok, ali u gripu je skretanje katastrofa...

Inače, igrah malo više ovu mobilnu verziju koju je postao Dragster i mogu reć da je za mobilnu igru podosta dobra. Grafika je odlična, a igrajući demo PC verzije vidim da je dobro prenešen gameplay na mobitel. Sudaranje je užasno mutavo izvedeno, al inače igra nije loša...

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Benko

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Re: NFS: Pro Street
« Odgovori #382 : 05. Studeni, 2007., 14:24 »
I bogami novih minusa... driving model je ispao nekakva kvazi arkadna simulacija što je imo ispalo loše.. Pogotovo u grip utrkama... onaj speednešto po pustinji je još ok, ali u gripu je skretanje katastrofa...
nisam imao ovaj problem.. mislim da je grip itekako lagan, kako skretanje, tako i sam gameplay i nemam nikakvih problema sa vožnjom.. treba samo privikavanje na novi stil igranja

Re: NFS: Pro Street
« Odgovori #383 : 05. Studeni, 2007., 14:27 »
ljudi koliko staza ima za odradit na tom demu ???? \:D/ #-o :kava: :kingmortal: :geek: :D :jede: :bonk:

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Dragster

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Re: NFS: Pro Street
« Odgovori #384 : 05. Studeni, 2007., 14:27 »
Igrah Pro Street kod frenda i mogu samo reći da sam mnogo zadovoljan i jedva čekam full verziju ;D Kečap sistema više nema, sada mogu pwnati napokon po pola minute prednosti ;D  :dancing: :tired:

Nego, fizika skretanja u gripu mi se svidjela baš zato što se auto ponaša kao tenk i teže je uhvatiti apex... pola sata sam govorio koji je ovo kurac, ali onda bijah motiviran finim zvukom novog skylina, rekoh si, može to ići po zavojima kako treba da ga jebeš... =)  :dancing: Smiješno zvuči, ali čak se mora kočiti da se uđe pravilno u zavoj (zadnji NFS u kojem sam to radio je bio Porsche Unleashed valjda)

Inače, demo je debelo osakaćen podešavanjem em grafičkih opcija(nisam uspio isključit world effectse, odnosno prašinu koja se pojavi kad skrenete sa staze na speedčelenđu, trzalo je podosta), em difficulty i driving aids opcija, sjećam se po previewima da sam vidio opciju za isključit traction control (što i je uzrok tromosti automobila), dakle ne bih baš dizao odmah ruke od igre... Očito ovaj demo služi jedino za showoff dima i grafike! GG EA, imate + od mene  :dancing: :ementaler:

ljudi koliko staza ima za odradit na tom demu ???? \:D/ #-o :kava: :kingmortal: :geek: :D :jede: :bonk:

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edit: e i da napomenem: frend je bio oduševljen nakon što je uzeo mog logitech analog wingmana u ruke, dok ja nisam došao igrao je na tipkovnici i sakalo mu je sve
« Zadnja izmjena: 05. Studeni, 2007., 14:31 Dragster »


"There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others."

tl;dr pušite mi kurac xD

Re: NFS: Pro Street
« Odgovori #385 : 05. Studeni, 2007., 14:50 »
fanboi allert  :dancing:
Svaka drolja zna da ja sam taj
mator pravi nabildovan kao drevni zmaj


Mobilni fontele mi zvoni mala šipu, haklam soni.

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Dragster

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Re: NFS: Pro Street
« Odgovori #386 : 05. Studeni, 2007., 18:28 »
DOVRAGA LOLOLO  :dancing:


"There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others."

tl;dr pušite mi kurac xD

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Gho$t

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Re: NFS: Pro Street
« Odgovori #387 : 05. Studeni, 2007., 19:26 »
meni se brzo peder skrpao,bit ce da sam ja onda lose odvozio :D


kad si nooob i neznas vozit :P

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Dragster

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Re: NFS: Pro Street
« Odgovori #388 : 06. Studeni, 2007., 12:51 »


"There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others."

tl;dr pušite mi kurac xD

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Dragster

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Re: NFS: Pro Street
« Odgovori #389 : 07. Studeni, 2007., 14:44 »
NFS Pro Street preview: Racing

Citat:
Also the tracks now are much more tight that they were in the previous NFS games, much like in Need for Speed Underground where each track had a few sections where you had to be really careful. Like a turn that if you go in at a too high speed you end up crashing into something. Tracks aren't a piece of cake anymore, you have to pay attention all the time especially if you have a fast car. And that is definitely an improvement!

 :clap:

Citat:
Circuit racing has changed a lot from the previous NFS games though. The "pedal to the metal I don't even know where brakes are" strategy will take you to the first turn where you will hit a wall and probably total your car. You will have to find out the best driving line, apply the brakes in front of every turn and then carefully accelerate when exiting the turn. That is of course on highest difficulty level. On lowest the old strategy will still work as the assists will break for you. Either way the speed feels good as soon as you start upgrading your car (first few races will feel a bit too slow though) and is overall a very decent race type.

Navodno su u demu bila uključeni svi driving assisti...

Citat:
Drag is a game mode which I think will be a huge hit especially on multiplayer. It is pretty easy to learn as in it's core it's only about making perfect shifts. But even if this sounds really easy, it will take a lot of skill to master it. First of all unlike in previous NFS games you need to make a shift from neutral to first when the race starts and sometimes it is a bit hard to determine when the race actually starts. The other tricky thing will be the fact that the cars aren't attached to a lane but drive the same as in other game modes. That means that you have a big problem if a high powered rear wheel dragsters starts turning. You will have to stop accelerating and even brake a bit to correct the course. Not to mention the car won't turn at all when it's doing a wheelie. And wheelies are very common! A typical drag race is a set of three attempts with only the best time being counted.

Ane  :thumbs:

Citat:
Overall the racing in ProStreet has improved a lot, even the usually more boring circuit type racing feels great this year, not to mention the exceptional drag and very good drift and speed challenge as well. There are a few issues, but let's leave those for the next article.

 \:D/
« Zadnja izmjena: 07. Studeni, 2007., 14:49 Dragster »


"There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in *knowing* the self, but *knowing* how to bring it forth in others."

tl;dr pušite mi kurac xD

 

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