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Battlefield: Bad Company 2

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lefty

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Odg: Battlefield: Bad Company 2
« Odgovori #270 : 18. Lipanj, 2010., 16:31 »
OMG...Oce li taj patch ovog Tisucljeca....Trune mi bezzveze igra,jer je neigram skoro nikako......Ja mislim izaci ce patch kad mi i ne bude trebao.....kad izadju MOH,CoD B.O..,Ghost Reacon F.S.....jeb...patch onda.... :evil:
Premda je cudo igra ali me puno toga zivcira(bag,lag....... :fpalm:)...necu bezveze da se zivciram da nebih razbio komp...pa onda necu nista igrati.... :banging:

hoce hoce.



Odg: Battlefield: Bad Company 2
« Odgovori #271 : 18. Lipanj, 2010., 19:00 »
Vidiš ja nemam nikakvih problema za nožem, meni on normalno radi.
Btw. Nick: ReaperCRO

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vilim

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Odg: Battlefield: Bad Company 2
« Odgovori #272 : 24. Lipanj, 2010., 01:17 »
kako mi je igra sad digla živac-.- i to ne prvi put

save game nema smisla. na laganim dijelovima savea svakih par sekundi, na onim prokleto teškim koje prelazim po 5 puta sejva svake prijestupne.

neprijatelji su valjda vatrometom naoružani pa tako u jednom valu napada ima njih po 2-3 sa bazukicama... i obavezno UVIJEK vas gađaju, nije bitno kaj su još 3 lika s vama u teamu, ali uvijek te raketice u vas idu.

Ma izvrsna je igra, ali ima neki elemenata koji užasno nairitiraju... mogu još nabrajat al mi se neda sad
"Women don't respect salad eaters."

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #273 : 24. Lipanj, 2010., 10:51 »
kako mi je igra sad digla živac-.- i to ne prvi put

save game nema smisla. na laganim dijelovima savea svakih par sekundi, na onim prokleto teškim koje prelazim po 5 puta sejva svake prijestupne.

neprijatelji su valjda vatrometom naoružani pa tako u jednom valu napada ima njih po 2-3 sa bazukicama... i obavezno UVIJEK vas gađaju, nije bitno kaj su još 3 lika s vama u teamu, ali uvijek te raketice u vas idu.

Ma izvrsna je igra, ali ima neki elemenata koji užasno nairitiraju... mogu još nabrajat al mi se neda sad
Kad Bih Nabrajao....Mogao Bih Knjigu Napisati... :fpalm:

Odg: Battlefield: Bad Company 2
« Odgovori #274 : 24. Lipanj, 2010., 15:12 »
kako mi je igra sad digla živac-.- i to ne prvi put

save game nema smisla. na laganim dijelovima savea svakih par sekundi, na onim prokleto teškim koje prelazim po 5 puta sejva svake prijestupne.

neprijatelji su valjda vatrometom naoružani pa tako u jednom valu napada ima njih po 2-3 sa bazukicama... i obavezno UVIJEK vas gađaju, nije bitno kaj su još 3 lika s vama u teamu, ali uvijek te raketice u vas idu.

Ma izvrsna je igra, ali ima neki elemenata koji užasno nairitiraju... mogu još nabrajat al mi se neda sad

E da znaš kakva je jebenica u multiplayeru nekom poklonit tracer u dupe pa gađat Carl Gustavom dok bježi u zaklon.

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vilim

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Odg: Battlefield: Bad Company 2
« Odgovori #275 : 24. Lipanj, 2010., 21:39 »
multiplayer još nikak da krenem, al se sve bojim, mrzim početke multiplayera, jedno par dana masno me guze :fpalm:
"Women don't respect salad eaters."

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lefty

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Odg: Battlefield: Bad Company 2
« Odgovori #276 : 24. Lipanj, 2010., 23:58 »
multiplayer još nikak da krenem, al se sve bojim, mrzim početke multiplayera, jedno par dana masno me guze :fpalm:

prvi put je uvjek najteze  :clap:



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xGAME

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Odg: Battlefield: Bad Company 2
« Odgovori #277 : 25. Lipanj, 2010., 14:42 »
To je fps u kojem, u mp jednostavno ne možeš biti loš ako si barem malo igrao neke igre i ako igraš timski.

Nije to cs, b2, arma ili slične u kojima trebaš godinu dana da možeš kazat da si kako tako dobar igrač...ovo je konzolitis, ne možeš suckat -.-
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Blaster32

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Odg: Battlefield: Bad Company 2
« Odgovori #278 : 25. Lipanj, 2010., 14:49 »
multiplayer još nikak da krenem, al se sve bojim, mrzim početke multiplayera, jedno par dana masno me guze :fpalm:

prvi put je uvjek najteze  :clap:

i najzabavnije
Ja sam s godinama shvatio da postoje samo dva ukusa. Moj. I pogrešan. -  Weky
Moji djecacki snovi jesu moj zivot. Nikad ne radim i puno jebem. -  Rider on the Storm
Da za 18. rođendan dobijem strip od svog dečka mislim da bi si na rođendanskom tulumu našla nekog crnca da me pred njim brutalno izjebe. jebem te mrtvog. - Beaver Hunter

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ReFlex

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Odg: Battlefield: Bad Company 2
« Odgovori #279 : 25. Lipanj, 2010., 15:27 »
MP Je ExTra,ZaTo Sam I KupIo Igru.....Samo Jos Da Dodje TaJ PaTch.... :thumbs:

Odg: Battlefield: Bad Company 2
« Odgovori #280 : 26. Lipanj, 2010., 10:25 »
Citat:
I would also like to add that the BFBC2 PC patch is currently still in development and we have sent it for STEAM compatibility testing today. All being well the patch will be released early next week. For information on what the patch fixes take a look at the changelog on the official forums at http://forums.electronicarts.co.uk.

Izvor: http://blogs.battlefield.ea.com/



Edit: As you noticed this patch didn't release on time and we are currently fixing some crashes on some maps which has been found by QA. Once we have a new release date I'll update this post and probably make more posts about the new release date.

We will perform another synchronized client/server update.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Izvor: http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html#post14812484

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lefty

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Odg: Battlefield: Bad Company 2
« Odgovori #281 : 26. Lipanj, 2010., 11:47 »
ptch izlazi poslje 11.7  :bonk:



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Blaster32

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Odg: Battlefield: Bad Company 2
« Odgovori #282 : 26. Lipanj, 2010., 14:09 »
Client - Toggle/hold crouch is user controllable

tek sad?   lol
Ja sam s godinama shvatio da postoje samo dva ukusa. Moj. I pogrešan. -  Weky
Moji djecacki snovi jesu moj zivot. Nikad ne radim i puno jebem. -  Rider on the Storm
Da za 18. rođendan dobijem strip od svog dečka mislim da bi si na rođendanskom tulumu našla nekog crnca da me pred njim brutalno izjebe. jebem te mrtvog. - Beaver Hunter

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Mansky Hunt

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Odg: Battlefield: Bad Company 2
« Odgovori #283 : 26. Lipanj, 2010., 17:06 »
Ajde,uspio sam skupiti oko 700 dogtagova,trčkaram za zlatnima najviše.
Ali da,još uvijek se frajer famozno i mistično uspije popeti uza stube ili lojtre i NEAAAA VEZE što ja pucam u njega,on rambo  :hiha: zvadi čakiju i najfa me.
Jej.

Odg: Battlefield: Bad Company 2
« Odgovori #284 : 27. Lipanj, 2010., 10:18 »
ptch izlazi poslje 11.7  :bonk:

Odakle ti ta informacija?

Inače, na prvom linku u tekstu vijesti piše ovo:

POSTED: Jun 24, 2010, 05:19AM

I would also like to add that the BFBC2 PC patch is currently still in development and we have sent it for STEAM compatibility testing today. All being well the patch will be released early next week. For information on what the patch fixes take a look at the changelog on the official forums at http://forums.electronicarts.co.uk.

 

 

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