simulacija, EA SportsDatum izlaska: 27.09.2016.
simulacija, Visual ConceptsDatum izlaska: 09 / 2016.
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Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.Features:Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party controlLush graphics: expansive maps and detailed character models brought to life through the power of Torque 3DUnique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experienceOpen-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they playEngaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elementsCompelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors aliveComplex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behaviorInnovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks
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